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Last update for (4)Taina : 2013, 04, 07 21:38
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4619 (4)Taina 128*128PhilipJayFry0.5betaground

The map has been rated 35 times and got a total of 19 points
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PhilipJayFry
Thanks for the comments on the first version! i hope i could improve the map based on your tips and the tips of some friends. i moved the 3rd more away and add some unbuildable ground at it's back to make it vulnerable to harrassment. the 4th is very tiny and kinda easy to defend, thats why it is a mineral only. i didnt tested if you can siege from this 4th to the nat. just finished it and dont want to do anything more for it^^ comments and tips are welcome as always.
traceurling
Much much better :) I think the minonlies could use some change but not sure what yet...needs more doodads! xD
PhilipJayFry
don't make me mad! :D well the problem with these min onlys is that i dont have much space there... i have a limit to the nat and a limit from this wall that is forcing you to cross the highground-slices. i could make it closer to the mainbase, but this would cause a long and thin min-only, which would be kinda ugly :D
Freakling
Have you considered putting the 3rd and mineral only on high ground, forming an alternate path to the middle?
I think with the 3rd like this right now either one of two things is gonna happen:
Either it turns out really easy to turtle on those 3 gases, because there's just that one choke to defend
- or, and that's more likely with the high ground in the middle like that, terran will be in real trouble securing a 3rd gas, because it is so open and they're just gonna be outflanked left and right

I would actually add much more buildable terrain, so turret spam is at least an option.
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