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Last update for (2)GTCQ LR : 2014, 10, 05 21:08
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4739 (2)GTCQ LR otherCrystalDrag0.4finalground

The map has been rated 63 times and got a total of 23 points

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Comments:   GMCS (0 elements)

Nice. Add some kind of block to the mineral only backdoor though. Right now this looks really bad for ZvT and PvZ.
Keeping option for a 3rd viable may be a bit tricky though.

Maybe remove the minonlies at 4 and 10, they seem redundant and overall it seems like that whole chain of expos along the edges is very easy for terran to just push and take along. I don't think the temples are really necessary where they are. Maybe you should even widen some of those bridges to make the sides paths more open.
The "kind of block" should go on which ramp of the backdoor?
Added GMCS.
It's mostly to prevent ling runbies, hydra breaks and medimarine timings abusing the mioneral only cliff.
modified by Freakling
I think i opened it up a little bit.
IMO put an small oval cliff or something in the middle that Z can use for muta vs MM. looks like a good SKT terran map with the safe minonly + wide open center... aside from the nats there doesn't seem much for Z to work with in the middle; those two ramps don't really do anything

modified by Crimson)S(hadow
modified by Crimson)S(hadow
What does the map name stand for?
What if i made the middle a symbol like with the GMCS that i made?

I dont know what the map stands for, i just add random letters to the end for each update.
You want to put arrows on the middle O_o ?!
I dont see any arrows
I seriously did not understand what those meant.

On a side note: I am trying to reach you on skype. Could you reinvite me to the BWMN discussion group? I lost all of my groups when my laptop was in repair.
I stopped using skype o_O.. but if it urgent i suppose i can re download..
yeah middle is better now
Nice map!
I really like it. Would be fun to see TvT on it.
Hmm, I would delete the two centre bases though.

zvt is imbalanced at the moment in particular. A fairly radical solution would be to delete the gas from the low ground base at 12 and 6, and put a 2500 gas in the backdoor min onlies.

I think you've made the centre hills too big now aswell. With back door expansion maps, the middle has to be more open than normal.
Id probably delete both the centre hills and instead make one small hill right in the middle of the map.
The two ramps in the middle that are right next to the centre gases would benefit from being triple width imo.
Also I would make the main a tiny bit bigger by filling in the clutter with 3 clicks of high ground.
CrystalDrag y doing sc2 playing or mapping?

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