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Last update for (6)MADNESS777 : 2016, 03, 09 12:52
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4821 (6)MADNESS777 128*128Single(Nemec)0.1finalground

The map has been rated 47 times and got a total of 5 points
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Comments:   GMCS (3 elements)


TwoS
It is Teamplay Map. 3x3,2x2,2x2x2

Starting point Minerals are stacked 33 at fastest point which set Resources 15 and Hallucinated
I think it will make faster game.

but, it cannot fastest gathering.
(because, it made 8-7-8-7 gathering)
(it disappeared first pylon,overload,supply completed timing)
and, player can buildable starting point.

Main Minerals 10 (that see 5 numbers x2 stacked),
Gas Resources only 250
Because, it system made game with only basic units.

(that only made
zergling speed upgrade, armor upgrade,
zealot speed upgrade, other upgrade(attack or armor),
bionic stim pack, range upgrade, attack upgrade, building medic,firebat)

and center can pass only smaller defiler.
(dark templer, high templer,hydralisk can pass. defiler can\'t pass)
because, vulture is only mineral units
but that is so strong other units.

center gas resources 65535(infinite).
that made \'center fight\' importantly.

and it made limitative build point and used low platform that can harder defence with little defence tower.

side minerals wall resouces 749 x7,
other side minerals resources 1500 x3
but it maybe can gathering only same team.

that easy attackable point. with photon cannon, bunkers, sunken colony.

main lack build tower.
That should make player aggressive.
main will go out to the outside .
Outside it is wide enough to build .
modified by TwoS
Replays


--Team1(11,12,1) vs Team2(5,6,7)(other, 1.16)
--Team1(12,6) vs Team2(2,4)(2on2, 1.16)

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