| Back to "beta" maps. Show all maps. Last update for (4)HeartMind : 2016, 03, 08 12:40
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4823 | (4)HeartMind | 128*128 | Sinsago | 2.2 | beta | ground | The map has been rated 25 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Freakling | | | Somewhat reminds me of (4)Purple Pony/(4)Lilac Unicorns.
I think the natural needs a Muta/Ovi spot cliff, or at least more vulnerable mineral lines and less turret space (one can even easily build a line of turrets behind the gas).
The temple will probably cause huge pathing problems with rally points. the map would probably be better off without that feature or with a second, blocked off ramp further inside the nat (so that trying to take it is more of an optional player choice than automatic unit behaviour). modified by Freakling modified by Freakling |
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