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Last update for (4)Refresh_1.0 : 2017, 04, 16 16:47
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|4894|| (4)Refresh_1.0|| 128*128||Ovalient||0.1||final||ground|
The map has been rated 51 times and got a total of 5 points
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|OMG, I wrote the wrong name at "Author"... |
How can I fix it?
modified by Ovalient
|Welcome to BWMN.|
(Edit map button on left side)
Then enter mapID (which is 4894) and pass. Also re-edit tileset, it can be buggy sometimes.
I think I saw this map on ASL map submissions page. Looks interesting.
Edit Map <---- click on this one
You can change author there. Remember your password to edit map.
Yeah I saw this on the ASL submissions. Good stuff, the symmetry is well done.
Personally I think I would like to have an overlord spot for zerg at the natural though.
modified by JungleTerrain
|Okay. Now I've been updated everything.|
Thanks for advising.
|Hello and welcome to BWMN, Ovalient.|
This maps looks very nice.
However, you have some massive terrain level bugs going on in the centre (possibly in other places too, but centre is obvious from the picture).
The easiest way to fix this is to download CHKDraft and use the ViewTerrainDisplay Tile Elevations option.
Another thing you should change are the naturals. Right now there is no cliff behind the minerals , but enough space to build turrets there. This massively deters Muta harrassment. Add to that the comlete lack of a ramped ot tight-choked third option, which weakens Lurker defences considerably, and you have a map that mssively disfavours Zerg against Terran.
Personally I would add a High Basilica cliff behind all the natural minerals. this would also help with the lack of an Ovi spot that Jungle has pointed out.
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