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Last update for (4) Shuriken 0.1 : 2017, 09, 02 03:29
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4959 (4) Shuriken 0.1 128*12810cheon000.2betaground

The map has been rated 42 times and got a total of 8 points
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Comments:   GMCS (0 elements)


10cheon00
Information
- Main expansion
10M ( 1500 ) + 1G ( 5000 )
- Second expansion
7M ( 1500) + 1G ( 5000 )
- Third expansion
7M ( 1500) + 1G( 5000 )
- Island expansion's resource
6M ( 1000 ) + 1G ( 2000 )
-Some region in center are cannot to build.
-Rush time from Main to Main
Horizontal : 34 seconds
Vertical : 32 seconds
Diagonal : 40 seconds


※im not good at english... I try to do my BEST...:)
modified by 10cheon00
JungleTerrain
Have to take a closer look but it makes me think of fighting spirit minus the islands.

Maybe you'd want to put mineral blocks or something at the islands so terrans don't just lift a cc there.

Is it just me or are the mains a bit small?
modified by JungleTerrain
10cheon00
mineral block.. my mistake;)
i don't think that mains small. There is a lot of space when i set the building.(how to show image at here? i have ingame image but i don't know how to image upload.)
Freakling
The islands and ground 3rds being within tank range of each other is very problematic.
10cheon00
how about put third's resource on the main's wall? At least, third's resource cannot be target. And set some space to land nearby island.
Freakling
You can fit up to five bases along each side of a map with proper tank spacing, but it's always a tight fit that requires various compromises. I'd rather avoid it most of the time.
One thing you could do on this map specifically is to move the islands away from the very edge, as there's a big body of water anyway. With some clever shaping you should be able to gain some additional space.
10cheon00
Thanks for the comments. I will clear the water terrain and pull the island expansion forward for center.
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