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Last update for (2)Crossing Field 1.34 : 2017, 09, 10 21:47
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4961 (2)Crossing Field 1.34 otherWaldstein0.1finalground

The map has been rated 53 times and got a total of 5 points

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

Melee version download is unprotected.


Map Description reads:

I wanna always stay with you.
I'll give you everyting I have.

Made by Waldstein
Presented by AfreecaTV
modified by JungleTerrain
Source: Kangkuyol "910" Naver Blog

Original Text:

▶ 타 입 : 복합형 난전맵

▶ 사이즈 : 128 96

▶ 인원수 : 2인용 (4시, 10시)

▶ 타일셋 : Jungle World

▶ 컨셉
- 맵 이름은 센터를 가로지르는 두 개의 능선의 형태를 표현했다. 2인용 난전형 맵의 계보를 잇는 맵으로, 추풍령과 유사하게 앞마당이 개방적인 대신 뒷마당을 추가로 배치하여 밸런스의 안정화를 꾀하였다.

▶ 특징
- 모든 멀티가 언덕의 영향을 받기 때문에 언덕 장악이 중요한 맵이다.
- 뒷마당이 존재하여 초반에 빠르게 안정적으로 멀티를 확보할 수 있으나, 앞마당 이후의 대부분의 멀티가 개방적 또는 중립적으로 배치되어 있어 확보를 위해서는 보다 공격적인 플레이가 유도된다.
- 많은 자원을 바탕으로 한 물량전부터 여러 갈래의 러시루트를 이용한 난전 등 다양한 플레이가 예상되며, 후반에도 대치전 보다는 멀티를 확보하기 위한 지속적인 교전 중심의 양상을 기대할 수 있다. 또한 뒷마당으로 인해 수비 동선이 길어져 드랍이나 공중 유닛의 견제를 수비하기 쉽지 않기에 이를 대비할 필요가 있다.

▶ 기타사항
- 본진 입구는 서플라이 디포 2개와 배럭 1개로 막을 수 있다.
- 앞마당에는 심시티를 돕는 중립에그 1개가 놓여있다.
- 앞마당 가스와 벽 사이로는 유닛이 통과할 수 없다.
- 앞마당 옆길은 (앞마당 쪽에서) 파일런 2개로 막을 수 있다.
- 5시 11시 멀티 입구는 파일런 3개로 막을 수 있다.
- 정찰 시 스타팅을 제대로 찍었다면 일꾼이 세로로 된 두 능선을 모두 거쳐간다.

▶ 러시거리 : 본진입구간 기준(일꾼) 38초

▶ 자원량
- 본진 : 9M + 1G (2개)
- 앞마당 : 7M + 1G (2개)
- 뒷마당 : 7M + 1G (2개) (미네랄 한덩이 500, 가스량 2000)
- 1시 7시 멀티 : 7M + 1G (2개)
- 5시 11시 멀티 : 8M + 1G (2개)
- 센터멀티 : 6M + 1G (2개) (가스량 2000)

▶ 1.0 → 1.22 수정사항
- 뒷마당 500짜리 미네랄 한 덩이 추가, 나머지 미네랄은 1500으로 상승
- 앞마당 자원배치 재조정 (가스 바깥쪽으로 옮김)
- 앞마당 미네랄 뒤를 막고 있던 지형 제거, 대신 앞마당 가스와 벽 사이의 틈을 막음
- 5시/11시 멀티 2층으로 올리고 입구를 반대쪽으로 내어서 멀티의 안정성 및 중립성 강화 (이 과정에서 센터 넓이가 조금 줄어들었음)
- 센터멀티 자원배치 변경 및 가스량 2000으로 감소
- 앞마당 앞 분지에 있는 건물 건설 가능 지형 축소
- 기타 지형 수정


Translation (by Google lol):
▶ Type: Complex type mystery map

▶ Size: 128 96

▶ Number of people: 2 people (4 o'clock, 10 o'clock)

▶ Tileset: Jungle World

▶ Concept
- The map name represented the shape of two ridges across the center. As a map that links the genealogy of the two-person map, it is aimed to stabilize the balance by arranging an additional backyard instead of opening the front yard similar to the breeze.

▶ Features
- All mulch is affected by the hill, so taking the hill is an important map.
- The existence of the backyard allows the player to quickly and securely secure the multiplayer in the early stage, but most of the multiples after the front yard are placed open or neutral.
- It is expected to play a variety of games such as melee combat using various rush routes from before the volume based on a lot of resources. Also, it is necessary to prepare for the backyard because it is not easy to defend a drop or an air unit because of a long defensive line.

▶ Others
- Main entrance can be blocked with two supply depots and one barrack.
- In the front yard there is one in neutral to help SimCity.
- The unit can not pass between the front yard gas and the wall.
- You can stop the road next to the front yard (from the front yard side) with two pylons.
- 5 o'clock at 11 o'clock can be blocked by three pylons.
- If you have taken a good start at reconnaissance, the worker goes through both vertical ridges.

▶ Rush distance: Based on this entry area (worker) 38 seconds

▶ Quantity of resources
- Honjin: 9M + 1G (2)
- Front yard: 7M + 1G (2)
- Backyard: 7M + 1G (2 pieces) (500 pieces of mineral, 2000 gas volume)
- 1 o'clock 7 o'clock Multi: 7M + 1G (2)
- 5 o'clock 11 o'clock Multi: 8M + 1G (2 pcs)
- Center multi: 6M + 1G (2 pieces) (gas quantity 2000)

▶ 1.0 → 1.22 Corrections
- Add 500 pieces of minerals in the backyard and 1500 to the remaining minerals.
- Recalibrate the placement of resources in the front yard (move to the outside of the gas)
- Removing the terrain that was blocking the back of the front yard minerals, instead closing the gap between the front yard gas and the wall
- 5 o'clock / 11 o'clock Multilayer up to the second floor and the entrance to the opposite side to enhance the stability and neutrality of the multi (the center width is slightly reduced in this process)
- Changed center multi resource allocation and gas quantity to 2000
- Buildings in front of front yard can be constructed.
- Other terrain correction
modified by JungleTerrain
Original Korean text:

▶ 1.22 → 1.31 수정사항

- 4시 앞마당 자원배치 및 지형 수정 (건물 건설 유불리 해소)
- 4시 뒷마당 자원배치 수정 (건물 건설 유불리 해소)
- 10시 뒷마당 미네랄 뒤에 유닛 이동불가 지형 추가 (견제 유닛이 미네랄 뒤로 들어갔을 때 처리가 까다로웠던 점 해소)

Translated (by Google):

▶ 1.22 → 1.31 Modifications

- 4 o'clock resource allocation and terrain correction
- Fix the layout of the backyard resource at 4 o'clock
- Unable to move units after 10 o'clock backyard minerals. Add terrain (remove the difficulty when the check unit goes behind minerals)

Here are the images for comparison (Suggest open in different tabs and switch between them to compare):



modified by JungleTerrain
Updated Picture to 1.31 version.

Melee download is now unprotected 1.31 version as well.
Just looked at 1.31

There's a ramp vortex

Guess I'll update that too then...
modified by Freakling
More Updates

Original Korean Text:

▶ 1.31 → 1.34 수정사항

- 유닛 끼임 버그가 발생할 수 있는 지형 수정
- 기타 약간의 지형 등 수정
- 11시 7시 멀티 자원채취율 수정
[출처] 아프리카TV 스타리그 ASL 시즌4 본선맵 (Gold Rush / Crossing Field) |작성자 910

Translated (by Google):

▶ 1.31 → 1.34 Corrections

- Fixed terrain where unit bug could occur
- Miscellaneous Modification of some terrain
- Modified multi-resource collection rate at 11 o'clock 7 o'clock
ASL Season 4 Map (Gold Rush / Crossing Field) Africa Star League
To get a visual of some of the changes:

-Open the current map picture next to the map download in another tab.
-Open another tab for the 1.31 picture above in this thread.
-Now you can switch between tabs to compare the different versions.

Melee version and map picture updated to version 1.34.

Melee version is unprotected.
modified by JungleTerrain
The update from 1.33 to 1.34 introduced a ramp vortex on the ramp in the bottom left. I already reported this to Waldstein, but he says it cannot be changed any more as 1.34 was supposed to be the final update before ASL4 officially commences.
What I did in my email when I made some changes to Uzi Sara was I basically said:

"I recommend you change this version or you run the risk of having this bug appear in the middle of a broadcasted game, but hey, it's up to you."


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