Listoric | | |
Is there a geysire missing at the lower expansion? |
SummerSky | | |
No. I prevent player from passing geysire between compound and water by adding dirt doodads. |
Listoric | | |
Ok, in the picture definetely IS a geysir missing. He is set behind a tree, and after scmjpg has a problem with see-through doodads, the geysir is also "hidden" in the picture. |
flothefreak | | |
What exactly is your purpose for setting 2 additional geysirs to the HQ?
Hightech-Unit-battles? |
Listoric | | |
These 2 extra geysirs don't have resources, they are empty. Hmm.. well... if the player thinks he needs this extra gas, he has to put 3 or even 6 more drones to the geysirs (4 or 8 on lower position O_o)
Dunno if that makes sense ingame. |
flothefreak | | |
This is what I wanted to point out...I wanted to know the reason for putting them there (I checked their value btw^^) |
flothefreak | | |
BTW, map nr 500! |
Listoric | | |
MapID 500 yes ^^ |
SpoR[Mech] | | |
Seeing as how the main pathway is the outpost wall you should widen the ramps up to it. Great map. |
SpoR[Mech] | | |
PS its not geysire or geysir its 'geyser' |
SpoR[Mech] | | |
Just say Gas node or Vespene. |
SpoR[Mech] | | |
I dont see geysers for any of the blue bases. wierd. |
SpoR[Mech] | | |
and i see 4 extra ones at red and teal, wtf? |
Your Name | | |
um...geyser means 'vespene gas'???? |
Starparty | | |
this map seems to me like a wierd version of mouse trap. in my opinion it doesnt hold the same quality as the other summersky maps so far :( |
Listoric | | |
vespene gas = geyser/geysir/gas/vespene
yes.
Yeah Starparty, the other maps were better so far, i also dislike the "natural" look of the silver terrain (compound? gosh, i forgot it 2 seconds ago...) |
SummerSky | | |
Ah, I forgot it to explain. Please open the 'mapfile'. SCMJPEG made the wrong mapimage. |
SummerSky | | |
Oh, MapID 500 :))))))))))) |