|It's an air-map Natural expansion on the ground has a gas value of 10 ^^; |
This expansion is so open and easy killable, and then you only get an empty gas? Hmpf... don't like that idea.
Anyway, the map itself looks quite cool, the map center reminds me of a well known map ;)
|Oh, the Forbidden Zone, is it? ^^+ I confess that I've been seriously motivated by that map- btw I didn't want Terrans to lift up their CCs all around...|
|damn, _I_ wanted to say it reminds me a lot of FZ :D|
Though this map looks much better!
|Imo it would be better if the gas had full value. imo mineral only expands are pretty worthless on island maps.|
|Take a closer look, there are geysirs around, just on the other side of the minerals. |
Anyway, i definetely would remove the blocking mineral, after it has absolutely no purpose. I can fly my cc 3 seconds longer and land on the big landmass. Also i can`t cover the "natural" really, without having a scv outside of the pit, so it's not a good spot to expand anyway.
|Hmm...I wanted to force players to take that expansions on the Sunken Ground in order to get rich of the gas...it would make players to play a bit more fiecely...I guess :)|
And not a horrible concept either... I'm wondering why this didn't receive more attention =/.
|You are not going to believe this but I flew a dropship over the critter in one of the holes of the central structure (see gmcs) while constantly giving it the drop command (drop tank) and it dropped the tanks on the rooftops (quite far away from where the dropship was)! Also, when one of the critters moved a little, the tank dropped straight into the hole. You don't have to try to change it, no big deal, but I thought you would want to know this as it is a possible vulnerability of the central expos.|
Why is your map called "Fish Tail"?
modified by Lancet