broodwarmaps.net banner

BWMN Time
09/10/2024
00:30
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (4)Somersault : 2020, 04, 20 15:45
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5051 (4)Somersault 128*128Excalibur / NastyMarine0.1betaground

The map has been rated 51 times and got a total of 5 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Jukado
Excalibur.
Excalibur
HOW IN THE FUCK DID YOU GUESS ME SO QUICK? D:

Remake of Nasty's Formula map.

Comments pls gogo.
Freakling
Nice to see some one actually picking something from the remake list :D I like the changes, keeps very close to the original but offers the player multiple solutions against the thread of a high ground contain.
Are you gonna submit this to afreeca for ASL5?
Excalibur
If I can get some help with deco / polishing from one of the guys here I'd love to submit it. You wanna give me a hand Freaky?
Excalibur
Update:
-Renamed
-Deco'd to the best of my ability aka bad but w/e
-Obs ver uploaded

Gonna see what TL thinks of it.
JungleTerrain
Oh wow
Freakling
Well, I might be able to give you some tips when it comes to mining bugs…

As for deco, I guess your abilities are sufficient for the task. My deco tends to be not so much a matter of ability but of pure tenacity in getting the stuff I imagine to look like I want it to, no matter the cost in time. And I don't have that time to burn right now…

One thing I would look out for is that it should not be possible for tanks on the middle high ground to cover the complete low ground passage between nat and centre, as to not prevent the sneaking out and moving around to flank of units against an attempted contain.
modified by Freakling
Excalibur
v1.01
-Pulled back north/south high ground of mid to allow a bit more room in the lowground. This should equal out with the sides since the side ramps are shorter than the standard N/S ramps.

-Reduced L/R side bases cliffs over the 12:30 and 6:30 expansions.
Excalibur
v1.02
-Minor deco improvements.

This will probably be the submitted version baring any unforeseen occurrences.
JungleTerrain
I personally would like to see an overlord spot at the nat with high temple and some copy/paste action. Might be a bit tedious, you can look at Uzi Sara for ideas
Freakling
Between them, Uzi Sara, Atlantis and Kiseyras can probably teach you anything you'd ever need to know about blending High Temple with any kind of surrounding terrain.
Excalibur
Thinking of submitting this to Latias's contest. If anyone has any additional feedback please let me know.
Freakling
There are some blind spots on the ramps you could fix.

Top left and bottom right main minerals have different gap to map border for some reason.
Ability to run by units behind the mineral lines is very different between the nats (part of it is this: http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=34).

Have you worked on mining yet?
Zeppelin
Neutral buildings seem unnecessary. It will only make uncomfortable to play. Even if you install it, 5000 is too much.

If the bunker can be built directly in front of the natural expansion ramp, the Terran has lots of advantage against the Protoss. because P can't press T by Dragoon after Barrak-Command Center build. you have to give some P advantage object or something on map.

Z looks very hard to against T. There are no features that time-consuming from Terran's oppression, such as CB narrow bridge, wall behind natural expansion for help Mutalisk, etc.
Even more, the other starting location expansion is hard to protect by 2 lurkers because inlet is plat.
So, Z needs some great advantage to against T.

I think, base area is too large. Why don't you shrink base area and utilize the space to makes more pathways?
Freakling
That looks like some solid advice.
modified by Freakling
nastymarine
Wow, wow, wow! More remakes! Where have I been?!
Excalibur
Hey Nasty :P Good to see you!
Excalibur
1 of my 4 possible submissions to STPL map competition. Would love feedback from anyone on things to improve before sending it in.
Freakling
I think you can reduce the main sizes by rather a lot. They are huge (I know that was also a feature of the original…). Not sure how to redistribute the gained space yet. But the middle plateau could definitely need some subtle reshaping. Particularly, with how the ramps are angled and speced out, it seems a lot easier to cross the middle horizontally than vertically.
With sizes and spacing, have a look at how P/Z armies can manneuvre around a potential Tank contain on the high ground (the low ground should be wide enough so one can safely walk to the other ramp).
It may not be quite apparent how to best wall the nat here.
Maybe you can add something with Minerals and Eggs that would allow worker drilling to the semi-island bases to get up some sneaky expos.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)WaterFlood
Newest updates:
  (4)Nocturne 1
  (4)CHEERUP 0.72
  (3)Starboy 0.60
  (3)Maya 0.60
  (2)Odd-Eye 4.2c
  (2)Lobotomy 2.82
  (2)Dark_Swamp_0.60
  (4)Daedalus_0.60
  (2v6)Rich vs Lean
  (4)Blustercrux_0.60
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)