|all the path minerals are set to zero so a workers does not return to base to drop of minerals but will just continue to mine through the path :)|
perhaps a new concept, i dont know - but hopefully this will be a funny twist to a otherwise quite ordinary island map.
|1 worker should be able to mine about the distance to the 1nat ramp when z wants to expo if you send him directly at start|
|An idea I also had after panschk's mineral ring. I gave it up. reason? T is overwhelming :[|
|t is overwhelming on any air map, but where other options might change that?|
|t ain't "overwhelming" anything. Ever played Forbidden Zone TvP ? |
Well one choice is obvious: Make the close gas expo harder to take for T with blocking mineral.
Also the very tight passages there can't be used for any serious ground attacks for sure, which is quite annoying. How about making a big open space where the centre expos is atm?
|Hmm.. i think it's absolutely interesting ^^|
It should be easy to leave 4 workers on that routes so that they mine their way through, while you try to play the map as an island map on startup.
Really really interesting.
|i mostly figured a few zealots and lings running through, no actual army|
|This map is crazy man.. good stuff ... very lovely indeed|
|Its kinda weird in-game though :p|