broodwarmaps.net banner

BWMN Time
08/15/2022
00:42
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "experimental" maps.   Show all maps.
Last update for (2)Tunnel Vision : 2006, 01, 04 11:59
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
509 (2)Tunnel Vision 96*128Starparty1.6experimental

The map has been rated 59 times and got a total of 92 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Starparty
all the path minerals are set to zero so a workers does not return to base to drop of minerals but will just continue to mine through the path :)

perhaps a new concept, i dont know - but hopefully this will be a funny twist to a otherwise quite ordinary island map.
Starparty
1 worker should be able to mine about the distance to the 1nat ramp when z wants to expo if you send him directly at start
flothefreak
An idea I also had after panschk's mineral ring. I gave it up. reason? T is overwhelming :[
Starparty
t is overwhelming on any air map, but where other options might change that?
Starparty
here*
panschk
t ain't "overwhelming" anything. Ever played Forbidden Zone TvP ?

Well one choice is obvious: Make the close gas expo harder to take for T with blocking mineral.

Also the very tight passages there can't be used for any serious ground attacks for sure, which is quite annoying. How about making a big open space where the centre expos is atm?
Listoric
Hmm.. i think it's absolutely interesting ^^

It should be easy to leave 4 workers on that routes so that they mine their way through, while you try to play the map as an island map on startup.

Really really interesting.

Testgames wanted!!
Starparty
i mostly figured a few zealots and lings running through, no actual army
NastyMarine.
This map is crazy man.. good stuff ... very lovely indeed
varaon
Sweet idea!
Starparty
Its kinda weird in-game though :p
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Pitstop 1.3
Newest updates:
  (4)Augustgrad 2503
  (4) Hell point 0.3
  (3)Tempest 1.1
  (4)Perperikon
  (2)Reflection 0
  (8)Ancient Ruins
  (2)Urban Jungle 1.0
  (2)Butter 2.0b
  (2)Gambit 0.81
  (4)0301 015
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • Share..(Shade)R)
  • I nee..(
  • Magna..(RedGoliath)
  • No Fo..(Minerals)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(sugardad)
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)