|Back to "beta" maps. Show all maps.|
Last update for (2)Fire_Fist : 2019, 11, 15 11:33
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5159|| (2)Fire_Fist|| 128*96||TkTkVrooM||1.3||beta||ground|
The map has been rated 4 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|So many new maps :D|
Looks pretty good. I would suggest some tweaks though:
- Extend mains vertically and shrink them horizontally to reduce distance to natural, mov natural asccordingly.
- This should also bring the natural out of tank range from the backdoor third. To avoid trivial abuse through Zergling runbys in PvZ you need to block off the natural in some way though.
- The direct route is also the widest and strategically most advantageuos due to high ground advantages. There is little reason to ever take any of the low ground routes.
- Read this article if you haven't yet. More to the point, observe how the cliff in the top left corner is droppable, theone in the bottom right is effectively not. For a quick fix you could simply change the map format to 128×98.
|Reminded me of CrystalDrag's (2)GTCQ LR:|
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots