|Just bad. Scrap it and start over. Maybe you should try to work on a very basic 4p concept first, and get that right.|
|to be honest mr Freakling. As you may have noticed, I'm not trying to get anything "right". I'm just making maps and doing things I find interesting. The concepts may be imbalanced but I couldn't care less. If you have nothing of value to say other than "Bad" to everything I post anywhere please refrain from commenting on what I do, it is getting a bit annoying. Happy Christmas to you sir.|
|Merry Christmas to you too.|
I know that this is probably not the kind of feedback that you are maybe longing for. Maybe you could explain a bit what, at this point, your personal goals and motivations are for making maps. That would at least give me a hint which kind of detailed feedback you yourself would value right now.
|Honestly itís not that bad haha ;D|
|Currently I am mostly just having fun with the editor, taking a concept and sticking to it (doesn't matter how bad it may be) and making a map, posting the results. Maybe plaiyng a few games on it with friends and figuring stuff out. |
I'm mainly just having fun with the editor and mapping, I guess the feedback I would need if theres some technical thing thats wrong like vortexes on ramps or something that I might've missed, but when thinking of balancewise, I'm really not looking for feedback.
|The problem is that optimizing pathfinding does not even make sense as long as there are any other issues to address.|
Your nats and nat ramps are very badly laid out. On top of that you should not use normal sized 1.22 ramps, as they screww up pathfinding of big units too much.
All expansion being tankable probably ceases to be fun pretty fast, no matter the level of play.
128≤ is pretty much without exception too big for a 2 spawn map.
modified by Freakling
|Monty Hall is 128x128.. for a 2p map ^^|
|Monty Hall is the exception to the rule. |