Cyanides | | |
I think there's too little gas...T^T the hexagonal shape is impressive- |
Starparty | | |
its protoss biased for the competition |
panschk | | |
Looks like a nice AND BALANCED map. lol ;) |
hefty | | |
Long time no see. Let me just compliment you guys on what you did with this site - it's really become -the- place for the map makers of the sc community.
Looks a bit p-biased to me, but not that much really. It's hard to come up with improvements because of the "pvt=zvp" issue, though. I guess perhabs move the naturals farther away from the main (and the exit to center battlefield) so that zerg has to either 3hatch or 1base. Additionally you can make the choke to main unbuildable to further complicate things for t. Nice work though - I love the title! ^^ |
panschk | | |
The map actually looks that good, it would be a shame to make it next to unplayable to win an imbalanced map competition ;) |
Starparty | | |
z has to 4 hatch now to be safe on all spots.
T and Z has no extra gas to get the extra tanks and lurks/mut/w.e they need. main has 10 minerals for mass p macro.
No islands for T. No clear open field for zvp, but no really closed spot for tvp |
Starparty | | |
hi hefty :)
i get internet in a few weeks so we can speak on msn again :o |
panschk | | |
z has to 4 hatch now to be safe on all spots.
This is more important in ZvT, in ZvP zerg can defend mostly with units anyway :{ |
Starparty | | |
how about the easy block so p can go weird cors sguttle rvr strats? |
FrozenArbiter | | |
If you want to make a really good P map, make a map without a nat.
:P |
SpoR[Mech] | | |
Perfect Protoss map is $$$ map, take it from there. |