broodwarmaps.net banner

BWMN Time
09/30/2026
23:22
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


<<>>

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


LGI
This is a liitle strange map, but the games on this map are very intresting, becouse we have 5 ways to attack, and the location and expand for everybody is easy to defend. Very good for 2v2!

See replay to see what i mean.
flothefreak
except of the fact that zerg has no chance here, you mean?
LGI
And what exactly do you mean? See one replay with no zerg and? I say that games PvT on this map will be very intresting. But why zerg have no chance? Zerg can fast make lings and attack from many sides, not like LT or somthing tryging to hide in some of the ends of the middle of the map and wait the T or P go attack him then sneak out of the back. You can just attack the enemy from one of the 5 sides i have made. For hidras is the same. And ofcourse mutalisks are one of the best unit on this map becouse of the many coriddors you can easyly go to anywhere you want.

I think this map is balanced for every race. If someone else think that the zerg have no chance you can try me 1v1 or 2v2 whatever. I am zerg user since 1998 :) .

P.S. I think the best balance here is ZvT
flothefreak
TvZ is probably the most imbalanced MU.
I'm no expert in this MU, though, but I'd say z can NEVER hold a fast expansion against terra, which leads to 1base T vs 1base Z. Furthermore, the ways are SO small, it clearly hinders Z at sourrounding the enemy's troops.
All this, while T will have no problems in holding this chokepoint.

On same player-levels, zerg will stand no chance.
LGI
Never say never :). Brain is everything :D
XuuL
Boom Shiva!
Antares
P also have no chance against a terra ....
LGI
I think that most of you think that terra can get the map with that high grounds, but it's not that easy. The high grounds are big and they have 3 clifts on each. This makes it easyer for protoss to go on the high ground and stop terran. Or you can try diffrent tactic, like sneaking in the back and kill the terran. Thats why you have 5 ways to go! Even if the terran is taking over the map, he can hardly take two high grounds and all the map... The protoss should be very poor if this happend. Only in 2v2 game things can be diffrent.

The zerg have the best option for tanks that i use in my games very often - Queens-> Broodlings.
And for the start i think that besta tactic is 3 hatchs. One to take the main gate. And this is kind of balanced too, becouse it's not very balanced for the other races, zerg take over 2 gas at the begining. I think this is fair for every race.

Anyway i think you better try playing the map understand what i mean. It's not that imba as it looks i think...

flothefreak
The mapper himself mostly tends to underestimate balancing issues in his own maps, same as he thinks his map being more balanced as all the others say.
You'd better get rid of this attitude and stop just saying "he you are all wrong, this is no imbalance, i know it better".

And btw, 3hatch is not the best tactic. It's almost the only tactic for zerg to get a 2nd gas in a decent amount of time.
LGI
Ok, how to fix map? Somehow it's very easy to say.

"This map is imba" and?

Give me tips how to fix it, i can't just trash it away.

About my attitude it's like this becouse i don't give hints how to fix all problems. Just say 2 words and thats all... We are here to help each other right? Not just say "Cool" or "Sux"
LGI
I Fix the map a lot. Take a look now.
Travin
hi p2h and your mains are too small (almost all maps)
LGI
I fix the center a little. I put wider raps and one extra ramp, so the armyes go easyer on the high ground, and reduse terran tanks owning...

Please tell me are the wider ramps are ok, because today was my frist day to know what is StarForge and some other programs, that i couldn't work with... Still learing.
Starparty
red and green pos has way better chanses than blue and purple.. look how they can wall and exp while top blue and purple has much more space to cover
LGI
There is another problem with tha map that nobody see it... I was thinking how to fix it, but... Now you find another problem that is not easy to fix it. Damn it, i give up with this map. I might try to start over with the same idea. Or if someone have an idea how to fix all this i will give the map as a gift :D
LGI
I've made one more fix to the made. Gas issue is fixed for main bases, and it's bad gas issue for the expands, while all natural expands has a good gas issue (about the 4 expands of each locations it's is a bad gas issue, because of the top right exp, i can't move the gas...). I add more space to each location, i've moved the teal player a little more to the right and his expand too, and i move a little all ramps of all main locations. I also add a little ice to each location, but not that close to the minerals and so the tanks can't reach it. All locations have this element like in Lost Temple 9 o'clock. The little space between water and clift that some terrans use to drop tanks there, but not reaching the minerals. I think i balanced the map a little. Ofcourse it still looks like a terran map, but i hope the wider center ramps fix that. I think i have to test the map a little with playing on it...
LGI
Pleace note that on 2 o'clock terran can block with buildings just like in Lost Temple on 9 o'clock with a barrack and sapply so even a zergling cann't pass. I've made this because the terran don't have much space near the ramp of his main. Just like in Lost Temple at 9'clock :D
LGI
I fix some little mistakes on the map. Now everything is test in game, and it's fine. I made the mains a little wider, and I also spend a lot of time decorating the map :).
LGI
Re-build the bottom location, and re-arrange mains minerals at mains. And gas too.
flothefreak
center ramps are not equal at all
Replays


--LGI[FP]; virus_protoss[FP];nX[SP];Sexy[SP] vs (2on2, 1.13)
--LaO-Artanis vs epidiOn (prOxi.Soul)iO-(1on1, 1.13)

Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Frost Ring
Newest updates:
  (8)Boneyard Station
  (7)Confession IV
  (8)Motive
  (8)Red Dwarf Star
  (8)Keepers Of The..
  (3)AndersOns Aren..
  (2)Waygate 1.0
  (8)JungleLewt
  (8)Frozen Formation
  (8)Iris
MOTM
  • month 9:
      (3)Neo Rush Hour ..
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(ubaTaeCJ)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)