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Last update for (4)Ruins Of Bahigar V2 : 2005, 11, 07 20:54
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
654 (4)Ruins Of Bahigar V2 128*128GooseBoy1.1final

The map has been rated 63 times and got a total of 70 points
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Comments:   GMCS (0 elements)


GooseBoy
ok. Lets start this again, like good people we are. I, remade the map. now it looks better. Post what you think of it, any imbalances or issues like that and lets all work together to make this a really good map. =D
Listoric
Wow, looks way better, still you could have uploaded it as an update.

Anyway, looks way better. still read yourself through the The Gas Issue article.

It's about why you should set the gas on top or on the left side of the CC/nexus/hatch.

Same here, only thing what i sugguest to change atm.
GooseBoy
I didnt wanted to upload that as an update, scince people alredy posted into it, and the map changed a lot, i considered this as a new map.
Starparty
this is actually very good. great work. I have no complaints on this version
tronicc
It is really better than the other version.

I think the size of the mian base is too big, imo
GooseBoy
Yah i played it and it's big as hell probes take from 7 - 9 seconds to reach the ramp wtf =O il fix that.
panschk
Well your first version wasn't that bad imo, lowground bases can work, see the great map (4)Stone Castles by Starparty;)
The mainbase size is a pretty obviuos thing, especially pay attention to the walking distance from main to choke on the bottom position, they are longer because of the ramps in general anyway.
I'm pretty sure you will have much of unused space after making the mainbases smaller, I don't know what you could do to use it, maybe you should think of it _before_ reshaping the mainbases, might save you some time;)
GooseBoy
I guess
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