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Last update for (2)Sakura Night : 2005, 11, 11 15:25
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
655 (2)Sakura Night 96*96ShaManT0.1final

The map has been rated 57 times and got a total of 5 points

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Comments:   GMCS (0 elements)

Simple, small, comftable. Ready to play, good for learning. Any comments are allowed =)
Your Name
Pretty standard, and it's small.
Make sure you can defend with Z fast expand.
Whos Your Name?? lol
might experience a little too much cheesestrategies on this map. Everything is just very close
Look at GMCS, i notice a few things. And i think the first expands of each player are hard for zerg to defend. Somehow the sunks range is not that big to cover the entrance of main and the expand. Mayby if you move a little bit the expand to the entrance. And if you want the expands to be attacked from tanks behind the water, you should move the water too. But you make the choice... This is just my opinion.
Yeah, i considered that tank range, and they dont have enough range to atack the nat, about zerg, il think of moving a little more the nat.
I like it. As you said, very simple, and pretty small.

It's 96*96 btw, so the same size as Paranoid androide.

I just opened it in editor, and saw that the gas at the bottom island has been placed illegally. So maybe you should fix it, it should work ingame, but as soon as you open the map in staredit the gas node disappears. Race balancing wise it will probably favor the stronger, less expansion-needing races over those who try to overpower by expanding and taking mapcontrol, so P>Z, T>Z and T>P. But nothing really extra-hard, should be playable.
Update: Zerg can defend more easly their mains in fast expansion.
Tanks no longer fire at blue's gas from outside.
Removed terran in red's main to improve defending and pushing.

Thank you guys.
No, no give the old position of the gas. This is bad for the gas issue (if you haven't read yet, you can try reading "The Gas Issue part 1 and 2" in the Articles section. Try to make the distance longer with some other way. Making doodads there, or something... Then try to make a test of the map to see if everything is ok :).
oh ok, bottom sux >.< lol il came up with something.
Map updated, replay added.

--GooseBoy[aD] vs Sick_Ness[aD](1on1, 1.13)

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