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Last update for (2)Xenon : 2006, 10, 17 22:33
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
683 (2)Xenon 128*128ShaManT0.1final

The map has been rated 64 times and got a total of 5 points
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Comments:   GMCS (0 elements)


ShaManT
Yep. The ramps are those little pieces of ruins in the mains. GL HF ^^
panschk
The "ramps" are just some browmn squares. If you can't make look it natural, don't do it.

I agree with SP, Regnum noctis, ToT, Shangri-La and Origo hills were cool, and now _stop it please_
Starparty
Why do that when there actually ARE rasied jungleramps in tileset indexed??? i dotn get it, sorry :(
flothefreak
there's actually nothing against normal, natural looking tielsetramps (I would consider them as normal mapping tool when needed), but if you can do it without, or you can't do it good, they just suck.
flothefreak
and the center looks very boring...there is just, nothing.
ShaManT
are there raised jungle ramps? i didnt know that..
Listoric
There is _one_ raised jungle ramp. Which is quite useless. It's displayed only in tileset indexed, there are like 16 greens quares below each otehr, just a small green part of the indexed tileset, at about ~ 2/3 i'd guess.

Still, as long as the tileset ramps are made good, looking real and not that straight or something, i think they _can_ be used. But real ramps should be favoured ALL the time.
Holy)Sin(
I think if it is just put on high dirt terrain it has the same effect except now you have good ramps...

Someone should put the raised jungle ramps in the MAP DB. I couldn't find them just now >_<
modified by Holy)Sin(
boongee
sometimes it's necessary to use tiles as ramps because you need a smooth ramp that goes straight left and right or straight up and down (like on azure pasture and shangri-la). otherwise I think they should be avoided because they generally look retarded.
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