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Last update for (4)Deister Mountains : 2006, 10, 04 22:29
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
725 (4)Deister Mountains 128*128Panschk[FP]0.1final

The map has been rated 40 times and got a total of 5 points
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Comments:   GMCS (2 elements)


panschk
For SP's 2on2 contest. I wanted to make the cross positions connected while the closer ones are not. I fear playing on top positions will be pretty gay for unit movement though :/
flothefreak
well thought, good idea.
hefty
I fear playing on top positions would be auto-win. ^^
panschk
well, the high ground with this jungle stuff is no real advantage. So I don't think so. never tested it though
varaon
I hope locations aren't random - they will be screwed and tatooed if one team gets high ground.
Starparty
Perhaps make top positions without choke?
panschk
lol, of course they are random. And _please_ tell me which advantage the team on high ground has. Please.
Starparty
terran could make a gay puch actually :P
hefty
Actually, I thought it was 30% miss chance shooting up raised jungle - but since you don't seem to think so, it probably isn't. Still, the high ground teams can choose where to put the attack, while lowq ground can only respond to that until they get a lot of drop ships. Also, placing your buildings to they can't be sieged will be hard/impossible.
panschk
Um yeah, you have a point. On the other hand, the middle players will have much easier time helping each other and doing a coordinated 1on2-attack.
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