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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 745 | (4)Asteroid | unknown | xS.N-Artanis | 2.5 | experimental | | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
xS.N-Artanis | | | Well, this is my first 'serious' melee map, and a friend of mine told me that I should upload it. I've been on this site before, and I hope to get some good advice on this map, to try and make my map better ;). | ScoutWBF | | | NEVER Take this ramps,they are just totaly gay.
After this try to rearrange the Minerals mabe like this:
-__- _--_
For the Start its a pretty easyly done formation.
Oh and the gas:Place it above the main building or to the left.Why?Go to articles and search for "Gas Issue" and read it!
The rest is just a typical Space map(This is ment as a good point^^) | panschk | | | Some things you might consider:
1) don't ever use those ramps, at least not for mainbases. you will have trouble moving big armies on them.
2) Where should a terran or toss player build his buildings? Even on the low ground, there is not much space. Just have a nice big base for players to build (doesn't even have to be on the high ground actually, look at "forte" and "origo_hills" (search function:)))
3)flanking room/battle areas: Your map ist just much too tight, on almost all maps there are big "empty" spaces for battles, and this is for a reason:)
4)positional balancing: unless it is for something like SP's 2on2 mapcontest, the gameplay should not be _too_ different in a 1on1 game depending on start positions.
That's about it for now. IMO you need to remake this map from scratch if you want to have anything really playable. sorry :/
Be sure to check out our article section and take a look at good maps and what most of them have in common, you can learn a lot from it. | xS.N-Artanis | | | I've taken the gas issue into account, and fixed all mains (except the one at 6 ;/). I took these ramps by taking 815 as a source of inspiration, as I like that map a lot, thus I took that ramp. The small mains are an idea taken from forte, which is strange as I don't really like that map too much :P.
The minerals are pretty equally placed, I thought. Could you point out to me what exactly was wrong with it? | xS.N-Artanis | | | Note: This map is made for 2on2 with 'shared' bases, on UMS. The rep I've just added is on 1on1, though, and it's quite a nice map with chances for both P and T. P mostly due to arbiters, and T due to an easy push with walls close to eachother (excluding the middle). | xS.N-Artanis | | | Uploaded another replay, which is 2on2. | panschk | | | shared bases is not melee anymore :[ So I can't accept this map for myself :/ | oG)zoxxer | | | I am pretty sure the map is bugged. I could swear I saw some "oG)zoxxer"-guy lose in a replay on it. | Listoric | | | Can't be ;) |
| Replays
--xS.N-Artanis vs oG)Zoxxer(1on1, 1.13) --xS.N-Artanis; xS.N-Martinez vs xS.N-Mushroom-; xS.N-WaXxeR(2on2, 1.13)
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