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Last update for (4)Asteroid : 2005, 12, 11 04:10
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
745 (4)Asteroid unknownxS.N-Artanis2.5experimental

The map has been rated 22 times and got a total of 55 points
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Comments:   GMCS (0 elements)


xS.N-Artanis
Well, this is my first 'serious' melee map, and a friend of mine told me that I should upload it. I've been on this site before, and I hope to get some good advice on this map, to try and make my map better ;).
ScoutWBF
NEVER Take this ramps,they are just totaly gay.

After this try to rearrange the Minerals mabe like this:

-__- _--_

For the Start its a pretty easyly done formation.

Oh and the gas:Place it above the main building or to the left.Why?Go to articles and search for "Gas Issue" and read it!

The rest is just a typical Space map(This is ment as a good point^^)
panschk
Some things you might consider:
1) don't ever use those ramps, at least not for mainbases. you will have trouble moving big armies on them.
2) Where should a terran or toss player build his buildings? Even on the low ground, there is not much space. Just have a nice big base for players to build (doesn't even have to be on the high ground actually, look at "forte" and "origo_hills" (search function:)))
3)flanking room/battle areas: Your map ist just much too tight, on almost all maps there are big "empty" spaces for battles, and this is for a reason:)
4)positional balancing: unless it is for something like SP's 2on2 mapcontest, the gameplay should not be _too_ different in a 1on1 game depending on start positions.

That's about it for now. IMO you need to remake this map from scratch if you want to have anything really playable. sorry :/

Be sure to check out our article section and take a look at good maps and what most of them have in common, you can learn a lot from it.
xS.N-Artanis
I've taken the gas issue into account, and fixed all mains (except the one at 6 ;/). I took these ramps by taking 815 as a source of inspiration, as I like that map a lot, thus I took that ramp. The small mains are an idea taken from forte, which is strange as I don't really like that map too much :P.

The minerals are pretty equally placed, I thought. Could you point out to me what exactly was wrong with it?
xS.N-Artanis
Note: This map is made for 2on2 with 'shared' bases, on UMS. The rep I've just added is on 1on1, though, and it's quite a nice map with chances for both P and T. P mostly due to arbiters, and T due to an easy push with walls close to eachother (excluding the middle).
xS.N-Artanis
Uploaded another replay, which is 2on2.
panschk
shared bases is not melee anymore :[ So I can't accept this map for myself :/
oG)zoxxer
I am pretty sure the map is bugged. I could swear I saw some "oG)zoxxer"-guy lose in a replay on it.
Listoric
Can't be ;)
Replays


--xS.N-Artanis vs oG)Zoxxer(1on1, 1.13)
--xS.N-Artanis; xS.N-Martinez vs xS.N-Mushroom-; xS.N-WaXxeR(2on2, 1.13)

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