|I know this isn't the best looking or balanced map out there, but I decided to try something. Please give me feedback on how to balance this map better. Thanks|
|I like it a lot. The rather short rush distance concerns me a bit, but I'm not really sure how to fix that, or if it even needs fixing. Defending the nats will be hard in the beginning, but once it's set up it should be okay.|
I like the concept and the look of it.
|Very creative, idk if it has sufficient amount of expos but the expos are well placed.. nice mid area.. good for flanking in battle.|
|one thing...red has too much room to build.. u shuld fix that|
|Nice design -.- |
I can only think of 2 things for the moment:
1. maybe siegeable mains from the islands on some positions?
2. Players are quite close( the naturals especially)
|nice very nice|
|i think map needs bridges|
|Question: Should I take out gases from the island cliffs?|
|no way i think its a lot cooler with the R-Point effect with all expos having gas. also in my experiences Islands with only minerals kind of diminish the effect because that late in the game when you get air transportation your looking for gas as well as minerals|
|Very nice map.|
Open up the mineralline at 12, 5 and 7 to help scarabs fit through.
Except that, very very nice map ^^
|I changed it now.|
Now what do you guys think?
|YOu should make the islands in each-base accessible with a small ramp cause the nat is IMPOSSIBLE to defend unless you sunk/can up like a noob.|
|Genius man truly brilliant I love it ! |
Yes I agree that u should add a ramps there.
But I like the idea that there should be islands on this map, and by watching closely i see that there is loads of wasted space so I suggest u use that and make some low ground islands there.I'm sure there is space :)
modified by sTY_leZerG-eX
|stop bumping old maps|
and isn't this guy long gone?
|Hehe map id 839 :S|