Well there's OSMap, but it sucks balls. Best way to unprotect is get a hex editor. You need to know what protection they use though. Take the protector, and protect a random map. Look at both the unprotected and protected version through the hex editor (I think you have to save the maps ini the .chk or something format rather than scm/scx, look at the dropdown box in scmdraft), and see what the differences are (I think doing that is relatively easy). Then save a protected map in that format, and change the things which the protector changes, and if you did it right the map should both work and be unprotected :)
Yeah, I know OSMap. I can deprotect old maps, but newer Maps, wich are played in the Korean Pro Leagues like OSL and MSL he can't unprotect. And Nightmarjoo, where can i get a hex Editor, i googeled
it, but i haven't found anything. modified by ptar
I am using TinyHexer by Mirkes. A very nice HexEditor.
A good way to unprotect maps is to create an empty map of the same size and tileset and copy the essential sections over. For some protection methods that won't be enough, though.
You also need a good knowledge of the .chk map format; the wiki on maplantis.org is a good starting point. The stickied thread on blizzforums.com in SCMapsAndCustomsDevelopment about the .chk map format is a worthy resource as well.
Even though I consider myself to be good at unprotecting (better than OSMap), I have found a few maps that I was unable to unprotect until now. So don't be too frustrated if some maps refuse to be unprotected; some protection methods are really nifty.
Also: NEVER steal credit.
About RepToMap: In some cases, it should work. But in most cases the protection will stay.
You can always try that. Starforge is the least picky editor of SE/SCXE/SF/SCMD2. Usually some sections are left out and a few are split. The split sections should be fixed by the reptomap thing, while SF restores some of the sections that were left out. That's not always working though.
It might work on Bifrost, since that map is old and probably is not that complicatedly protected. If not, flo, you could tell me and I might try my luck. Just make sure to provide me with the correct version (here on bwmn or via email).
spoilr, the average joe should be able to look at all the great masterpieces of maps, so that he may study it, and see how it was made, be able to compare the gameplay to the map and understand stuff =/
spines, ima unprotect bifrost, and say I made it! No one will ever know I wasn't the original maker, bwahahaha!
If Neo Bifrost 2.0 is ok, then have ptar mail it to you - saves me work :p
I agree that you should be able to view every map, but imo you don't have to unprotect it for that reason. It would be possible to create an editor that locks all editing features upon opening a protected map, including copy/paste/save etc, and turns into a "viewer" rather than an "editor". This is what I am going to do with my editor - if I ever get that far :p I should, though, I have to finish at least SOMETHING in my life ^^