Well the vote has spoken, long time mapper Arden wins another MOTW, and possibly the last MOTW ever!
So what's so special about this map? Well for one the mains instead of being in the four corners, are in the two corners, similar to Space Lotus.
Once you leave your nicely sized main, you have the option of taking a very low money mineral only at the choke of your nat, or take a normal nat at the choke of your main, similar to arcadia, although without as much macro effect with such a low mineral count mineral only.
Pathing from you to the player closest to you by air takes you through the open middle, and past a semi island expo, where you can break neutral buildings to make it not island. If your enemy is across from you, on the same side, either east or west, you have a much closer path, and there are neutrals which obstruct some of the pathing, which you can if you so desire destroy to open up the game. Also, between these positions on the side is a gas expo on a cliff with ramps near both players. Anyone arguing the map is too tight will get flanked by these cliffs. If your enemy is in the opposite corner and opposite side, you have both the open middle and the tighter neutral blocked corridors to contend with.
Also, in front of the nat entrance are minerals which tighten the choke a little, and of course you can mine your own or your enemy's to open that choke.
With many different gameplay styles and possibilities, this solid map is sure to have some good games; a map nice enough to be worthy for both 1v1 and 2v2, Arden's (4)Deliverance is our MOTW!
Congratulations, Arden. Nice to have you back and active here at broodwarmaps.net!
Spam the map's thread here, download the map itself here, and for observing fun download the obs map here.
I wouldn't lose respect for Artanis if I were you -_- just because he thinks it's close to arcadia doesn't mean anything, please remember that he is solely responsible for bwm maps going into the ggsl, which is very important for us.