| NastyMarine | | |
| I like this map alot but the mineral decoration is hurtin feedback.. I kno im sry that im floodin wit my maps but i wanted to get this outta the way. i jus wuld like some general feedback. talk about anything other than the mineral decorations tho plz! thx |
| trcc | | |
| drop the badland 96x128 maps ! I think you made 15 of em recently :P |
| Arden(WoF) | | |
| The island above blue's main is cc landable, fix that please. Also, I'm not sure about those two mid expansions, they seem a bit tight. |
| NastyMarine | | |
| fixed the cc landable problem. trcc ur right sry for flooding. but any criticismm tho concerning the map and not how many types of maps i've made? |
| inept | | |
| its annoying. the map, i mean. drop the mineral decoration. |
| panschk[FP] | | |
| I actually like it a lot. If the minerals are a problem or not, I dunno. Units should always be visible anyway on minimap |
| flothefreak | | |
| shift + tab... |
| 0range | | |
Really cool,
Nice Idea with all minerals |
| NastyMarine | | |
| whats shift and tab do? |
| flothefreak | | |
1st time: it changes player-colors on minimap:
you=green; allied players=yellow; enemys=red
2nd time: in addition, it changes player-colors IGAME. you=teal; allied players=yellow; enemys=red
3rd time: all is set back as it was before |
| epidiOn | | |
| No way! That's nuts! |
| flothefreak | | |
| what is? that hotkey combo? no, it's kinda useful when playing versus brown player on jungle, or blue ones on twilight -.- |
| NastyMarine | | |
so true!! modified by NastyMarine |
| NastyMarine | | |
major update :)
what yall think? |
| Antares | | |
| this is little too much mineralpatch for my taste. is red's choke wallable? |
| NastyMarine | | |
in order to properly wall off both chokes, u must remove the minerals which are 50. modified by NastyMarine |
| NastyMarine | | |
| could i get some more feedback on this map? :/ |
| Nightmarjoo | | |
| there's a lot of mineral blocks |
| Antares | | |
| hmm maybe lack of gas expos. imagine a TvZ, this map helps bunkering for T, they could fight only with the drops, but could control a big area from the cliffs. 4 expo? 3 expo is left for zerg and that might be few, unless they go to air force which costs many gas etc. so thats based on theorycrafting, but i see zerg suffering here |