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Last update for (2)Open fields : 2008, 09, 02 01:44
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1255 (2)Open fields 96*96LaO-Artanis0.3experimental

The map has been rated 66 times and got a total of 21 points

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Comments:   GMCS (2 elements)

World's first waterless, templeless, high walless map released? Who knows.
sweet look, and fairly decent gameplay i think.

imo it would be good to open up the corner expos and maybe re-arrange the 3h/9h ones.
I don't see what you mean with opening up the corner expos, they're islands. As for the 3h/9h expos, I'll see what I can do.
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would this help?
this map is purely based on a gimmick

using weird terrain features doesn't make the map original
i know bongee. still it's a nice approach. the imageshack-pic-version is bad.

and make an entracne to the corner expos...
Looks like a 4pool map, ow wait I always play 4pool... very basic.. to quote boongee: using weird terrain features doesn't make the map original. if you do this on a more original map its ok.

It can't be original either, it's too small for that (96x96). It was simply to test if this works, and it does. If you apply this to a 128x128 map, it'd take a lot more time but you could make something real cool of it.
I will eat my hands if everywhere is ling safe!

In Hockus Peakus i used a lot of doodads for terrain, and i had a lot of problems whith the lings path finding, because they are the smallest unit in the game, and most of the time they always find a way to get trought.
lings can walk through many positions.. way too many (I tried to post some on the GMCS but I dunno how ;])

yea i tried a map with all doodads for walls, but luckily before i had done anything except the mains i tested it, and lings get through in many places, sometimes even workers.
solution: single tiles from scmdraft. like rocks and stuff.
If lings can't get through the 'walls', then there should be no problem, really. Nothing else dangerous that they can get through.
Well I expect the mapmaker to test stuff like this. Also pathfinding.

I like this actually, I prefer gimmick maps over clone maps;)
Haven't tested the map yet, anyone that wants to do so is welcomed.
EDIT: There were 2 ling holes, and I removed them both.
modified by LaO-Artanis
tell me channel and server and I play with you.
the dentist
looks pretty
I used this a really long time ago (before rectangular terrain was even available in Editors, I think) to build things like rectangular terrain areas and used it for stupid things like 64x64 8 Player maps. If you create an unbroken line of only the small craters along all borders you want to be unpassable even Zerglings cannot pass the line, both vertically and horizontally, and pathfinding should be no issue.
ScmDraft accurately displays unwalkable terrain areas whenever you select a ground unit in the palette, by the way. You can check pathing and drop spots that way.
modified by Freakling

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