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Last update for (2)LordofthePit : 2006, 09, 14 21:46
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1632 (2)LordofthePit 96*128KorvspaD0.8final

The map has been rated 27 times and got a total of 22 points
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Comments:   GMCS (0 elements)


KorvspaD
Another old map of mine
lnept
nicely done
spinesheath
Well, not much to say besides that I don't like requiem-style-ramps.
These give terran a hard time, and that's why I am wondering if the minblock on the island really is useful. Terran should take his natural anyways, because he is in a terrible position otherwise, being unable to leave his base. But if terran really gets stopped from leaving his base (especially in pvt of course), the island could help him out...
Micro)Machine
This map if fine for terran. It's a standard strat in tvp to get dual facts and pump vultures w/mines, so the p has to get obs, and by then t can have tanks and an expo.

if you're not comfortable taking the nat then float your cc to the island. stop whining and learn to play.
Nicolinho-SoI
not bad
spinesheath
Micro), do you know the pvt statistics on Requiem? An invard ramp is commonly known to help protoss over terran a lot.

And how do you want to go 2 fac tank vult if you have a rapidly growing number of goons on top of your ramp that prevents you from leaving your base? You will have a hard time getting out of there, which is proven by the 60-40 pvt stats on Requiem...
Micro)Machine
Whining about stats is bullshit, learn to play
spinesheath
Lolz, sure my friend.
5pool
lol micro,

i do hope you realise this isnt the telletubbie forum

spines is right. its hard to play a p, being a terran, on a map with a low main.

in advance, as a reply to any comment you might make in reply to this one, i say to thee:

go suck eggs
lnept
your all wrong , random is the best race on requiem !1111
KorvspaD
that won't be a problem on this map, what made requiem hard was not only the ramp but also the close distance.
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