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Last update for (2)LordofthePit : 2006, 09, 14 21:46
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|1632|| (2)LordofthePit|| 96*128||KorvspaD||0.8||final|
The map has been rated 27 times and got a total of 22 points
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|Another old map of mine|
|Well, not much to say besides that I don't like requiem-style-ramps.|
These give terran a hard time, and that's why I am wondering if the minblock on the island really is useful. Terran should take his natural anyways, because he is in a terrible position otherwise, being unable to leave his base. But if terran really gets stopped from leaving his base (especially in pvt of course), the island could help him out...
|This map if fine for terran. It's a standard strat in tvp to get dual facts and pump vultures w/mines, so the p has to get obs, and by then t can have tanks and an expo. |
if you're not comfortable taking the nat then float your cc to the island. stop whining and learn to play.
|Micro), do you know the pvt statistics on Requiem? An invard ramp is commonly known to help protoss over terran a lot.|
And how do you want to go 2 fac tank vult if you have a rapidly growing number of goons on top of your ramp that prevents you from leaving your base? You will have a hard time getting out of there, which is proven by the 60-40 pvt stats on Requiem...
|Whining about stats is bullshit, learn to play|
|Lolz, sure my friend.|
|lol micro, |
i do hope you realise this isnt the telletubbie forum
spines is right. its hard to play a p, being a terran, on a map with a low main.
in advance, as a reply to any comment you might make in reply to this one, i say to thee:
go suck eggs
|your all wrong , random is the best race on requiem !1111|
|that won't be a problem on this map, what made requiem hard was not only the ramp but also the close distance.|
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