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Last update for (2)Majestic Night : 2007, 02, 28 02:05
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2022 (2)Majestic Night 128*128TkTkVrooM0.3beta

The map has been rated 44 times and got a total of 13 points

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Comments:   GMCS (0 elements)

wrong tileset selected. Idk but im just not feelin' the concept although its pretty cool.
the mineral blocks at 12 in the middle are gunna be buildings when I can have someone do that for me & the mineral blocks at 7 & 5 blocking expo are gunna be buildings
I just thought of something. Do you know how interesting dark swarms are in TvP? Zealots can fight in there, high templars can storm in it without getting damaged, and so on. Through dark swarms, we could perhaps see the return of firebats in TvP!

..Or not.
modified by LaO-Artanis
I like it, but looks too tight, that nat is pretty fucking big too. Looks hard zvt early game, t can easily run past any sunks unless you 3hatch at the choke, which is no fun.

lol at N neutral block, I would sunk up that area down to the choke regardless of whether or not I took the expo.
Great map TkTkVroom! The setup reminds me a little of ryde of the valkyries. Those swarms should prove interesting. However, your neutral zerg buildings do not show on the map. This is probably because when you placed them you did not choose "player 12 (neutral)". Also, the tittle is great but in the "map description" it merely says "destroy all enemy buildings"(the default). You can probably do much better than that.
modified by Lancet
no, terran cant run past this if you place 3 or 4 sunks there + some lings on choke; <-- is also a problem because there is a lot space for the attack there
+ i also think that the middle is a bit too tight
also, those swarms wont appear ingame, they are too close to the cliffs :/

but somehow nice map :D
modified by LostTampon
they do show
LostTampon, I downloaded the map, the swarms do appear. TkTkVroom, one more thing, single dwebs do not affect gameplay that much (unless they are at chokes) try to place them in pairs or threes.
aight if I ever get a chance I'll do that <3
they do appear because they are pure sprites (not unit sprites), meaning that you can hit units beneath it
You are right LostTampon, they do not work. However, that is not because they are pure sprites. Pure sprites are the ones that work. They don't work because they are unit sprites.

What I mean is that he did: units > neutral > protoss > disruption field instead of sprites > unit sprites > neutral > protoss > disruption field.
in scmdraft they are called "pure sprites" instead of "unit sprites"
modified by LostTampon

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