broodwarmaps.net banner

BWMN Time
08/15/2022
00:03
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Neo Small Divide : 2007, 03, 02 17:10
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2025 (2)Neo Small Divide 64*64ProTosS4EveR0.2beta

The map has been rated 60 times and got a total of 12 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


ProTosS4EveR
You have been pimped sweet map <3
LostTampon
ha! :D
NastyMarine
:)
Lancet
Cute, I played many fun games in this map while I was learning Starcraft. The Xel-Naga temple has 5000 HP, it will take forever to wipe it out. Maybe replace it with another building? Don't place single dwebs (unless it is at choke points) because single webs don't affect gameplay that much, place them in pairs or in threes. Otherwise nice map!
epidiOn
Those dwebs keep Tanks from shooting a Nexus at the opposing min only.
ProTosS4EveR
I changed Xel-Naga temple to a stasis chamber and I also removed dwebs coz i don't really know where to put them in the map.
LostTampon
this map looks somehow funny :)
although those middle expos destroy the gameplay a bit i think (because they can be tanked from the other side)
ProTosS4EveR
Ok, I will make the middle expos bigger
SpoR
I Think you did a good job, but you destroyed the original map's gameplay design. With less minerals to start with and not much more at the natural you had to tech swiftly and safely without over building workers and supplies for econ.

I've played some serious games on this where they resorted to countering with pure micro and spell usage and tricks like ebay blocking Tanks for MC/brood. I even played a stalemate on this original map (Carriers vs Tanks/Turrets). Thats what made the map different from every map. its not a huge economy macro war. The map is too small for that kind of game.

I think the added neutral buildings and the ravine being filled with doodads was good. but the replacement of the nats and adding of all the other minerals and expos is bad.



I've actually made a few different versions of this map to try and balance out a few things maybe I could build off them when I get home.

modified by SpoR
lnept
^agreed
ProTosS4EveR
I removed an expo and some minerals on the main.
Nats are also untankable now.

modified by ProTosS4EveR
LostTampon
thats better i think :)
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (5)last gate
Newest updates:
  (4)Augustgrad 2503
  (4) Hell point 0.3
  (3)Tempest 1.1
  (4)Perperikon
  (2)Reflection 0
  (8)Ancient Ruins
  (2)Urban Jungle 1.0
  (2)Butter 2.0b
  (2)Gambit 0.81
  (4)0301 015
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • Share..(Shade)R)
  • I nee..(
  • Magna..(RedGoliath)
  • No Fo..(Minerals)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(sugardad)
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)