|You have been pimped sweet map <3|
|Cute, I played many fun games in this map while I was learning Starcraft. The Xel-Naga temple has 5000 HP, it will take forever to wipe it out. Maybe replace it with another building? Don't place single dwebs (unless it is at choke points) because single webs don't affect gameplay that much, place them in pairs or in threes. Otherwise nice map!|
|Those dwebs keep Tanks from shooting a Nexus at the opposing min only.|
|I changed Xel-Naga temple to a stasis chamber and I also removed dwebs coz i don't really know where to put them in the map.|
|this map looks somehow funny :)|
although those middle expos destroy the gameplay a bit i think (because they can be tanked from the other side)
|Ok, I will make the middle expos bigger|
|I Think you did a good job, but you destroyed the original map's gameplay design. With less minerals to start with and not much more at the natural you had to tech swiftly and safely without over building workers and supplies for econ. |
I've played some serious games on this where they resorted to countering with pure micro and spell usage and tricks like ebay blocking Tanks for MC/brood. I even played a stalemate on this original map (Carriers vs Tanks/Turrets). Thats what made the map different from every map. its not a huge economy macro war. The map is too small for that kind of game.
I think the added neutral buildings and the ravine being filled with doodads was good. but the replacement of the nats and adding of all the other minerals and expos is bad.
I've actually made a few different versions of this map to try and balance out a few things maybe I could build off them when I get home.
modified by SpoR
|I removed an expo and some minerals on the main.|
Nats are also untankable now.
modified by ProTosS4EveR
|thats better i think :)|