only problem that could disturb gameplay is the number of expos - not enough for today's island standards...esp. without gas in corners
|Sexy map, very nice :]|
|V. nice :) I think it's hard on Zerg, to divide the map in half like that without giving them an expansion in main; but I am probably wrong.|
|great map. nice idea.|
suggestion at first glance:
REMOVE RAMPS AT 12 and 6!! THEY ARE TOO CLOSE TO TEH EDGE OF TEH MAP. REALLY BAD FOR GAMEPLAY.
|Nice map, but after I downloaded it and tried to play it, only one of the start locations is available.|
|I'm working on update. Some fixes and doodads. Stay tuned ;]|
|the hell, amazing style|
|Ok map updated. I removed ramps at 12,6 and added expos. Start locations are ok now ! |
Maybe other sugestions ?
|Those doodads are ugly... Good map|
|really great execution of the layout. GG to that. MotM or MotW? I'd say so!|
what's all the fuss about? this map is good but I don't really see anything MOTW worthy here
|lol it's an ok map, but it looks pretty boying, and balance looks like it has much to be desired. I'm inclined to agree with templar.|
what's all the fuss about? this map is good but I don't really see anything MOTW worthy here"
took the words out of my mouth.
1.Morce space between Main and center expo.
2.Mineral lines modified.
3.Delated some of doodads.