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Last update for (4)Headlong : 2008, 05, 13 15:23
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2989 (4)Headlong 128*128Nureru0.4betaground

The map has been rated 36 times and got a total of 15 points
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Comments:   GMCS (0 elements)


Nureru
The two expos in the middle have 3000 for the min patches and 10k for the vespene, so they're pretty much not going to run out.

As per usual, it's hardly been tested.
spinesheath
Gaia layout, but with tighter middle and more and safer resources. Imo way too tight.

Bottom left and top right should be modified to make the 2 bases there more equal.
trcc
why is it so hard to make good quality ss :( wtf lol
modified by trcc
Nightmarjoo
pathing is bad, in that the far air pos are too close/direct by land and the path is too linear for close air pos.
NastyMarine
and ya rushin headlong, u got a new goal
and ya rushin headlong, outta control
and ya think ya so strong,
but there aint no stopping, and theres nothing u can do about it

YEAAAAAAAAAAAAAAh
NastyMarine
i like the concept/layout but it is very cramped imo. You may want to reshape the whole map. I like the concept a lot.. you can improve it :)
Nureru
Nightmarjoo, I don't understand your comment. I've never encountered any pathing issues, and I don't know what you mean by the rest of it.
MorroW
terran can just slow push protoss in the edges and simply protecting his nat meanwhile

i think u should push back everything alittle more to the empty corner (without making backdoor tankable from other side)

also remove the expands in middle to make middle wider also

and if u push main back too the corners 7 and 2 will be bigger

somehow u seems to have made a good concept in a bad size :(
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