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Last update for (2)Ring Civilization : 2017, 06, 08 04:27
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4880 (2)Ring Civilization 64*64RickV0.4betaground

The map has been rated 61 times and got a total of 25 points


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Comments:   GMCS (0 elements)

The Druids are taking care of this land because of the quarrels between you and your opponent.

-64*64 map.
-1v1 map.

Pre-made walls giving players more chance to win.

Finished another fixing of another map specially 1v1
64*64 maps.

And been honest... dunno why doodad sprites appear in the image... they should be units sprites... weird... well the thing is that in game you can see the units that's what matters.

Any bugs or fixes point them out please. Feedback appreciated too...

Observer mode added.

Fixed mining problem I didn't see until now when I was rechecking the maps done for ideas. anyways better now...
modified by Rickv100491
Is this a new ScmDraft test version? Write a bug report on or directly to Suicidal Insanity on
modified by Freakling
No offense but this map is crap. Honestly stoз bumpping maps you made less than 5 min. Have some shame...
@Freakling I don't think it is to be honest.
@Outscar, none taken, but first you need to ask if I really did them in 5 mins, because to be honest I'm not a fan of choke points, if you are basing on the picture because of the weird sprites, I'll say as I pointed out the sprites suddenly appeared in the pic... I think I need to check if I did something wrong in it because the units appear normally when playing the map, and if you are basing on other things.. dunno what you mean that it is crap, because mains are not in siege range unless the fight is in the middle, you can't lift land unless your opponent sees you in the end, it is supposed to be a rush map, but the supply depots on the choke points which are in top and bottom naturals do not allow that, it allows all players regardless of their level to be able to defend or attack any way they wish for, as I said once and pointed out, you need to see how the map works and what is put into it before giving an opinion and besides making a kinda "balanced" map in a 64*64 map is hard to do, not gonna say impossible, because it is doable, just really hard, and as I pointed out I'm not a 1v1 2v2 map maker I'm still a really noob map maker in that regard and not gonna discuss against that, and in one of the other three maps I've uploaded that are 64*64, these 3 maps are basics on what I have planned for a very balanced standardad 128*128 map, so thank you for the opinion, although been very busy with work and university to be able to finish the next map *grunt*..
modified by Rickv100491

--Churrito vs Funnybananaman(1on1, 1.16)
--Aztarot vs Churrito(1on1, 1.16)

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