|These are my twin maps...they share some properties in common:|
-2 Players, each located at to top corners
-map is linearly symmetrical
And some aspects are opposite:
-White and Black
-One is easy to expand, the other not
|Main got 2 gas stations? Or one of the gas is just an element?|
|Since there was too many complaint about having difficulty to obtain extra gas, I gase an extra geyser, with gas value 0.|
|noone will use the depleted gas anyway.|
Mainbase size is strange, where wouls you build your gateways. Also I don't see TvZ beeing fair on this map.
It looks good, but I don't think it will play well.
|loose the 0 gas geyser and make more building room in bases. It looks great. |
|panschk, everyone will use that second gas.|
you get gas almost for free!
anyway, should be impossible in pvz to do anything, because you can't defend your gates which you'll have to put outside of the base.
I don't like this map as much as the other crevice-map. Here, the expansion placement wasn't made luckyly. this will probably be a "mass hidden expo"-map, dunno.
|This map looks really great. You really put alot of time into the details. I especially liek the 9 and 3 low grounds with the 'ponds', trees, and moguls.|
|Like Forte, it has 'double mainbase' concept, only that the larger base is harder to defend. It would be extremely hard to expand and defend, I agree...it would make the battle very fierce and desperately seeking for expansions. After the natural, it wouldn't be so big problem though :l|
|the distance between mains is just too small|
|Hmm, i think the distance are fine, but the room for each main base is a little small mayby if you remove some of the walls in it... I don't know if this is going to be enought. Anyway the map looks very tuched.|