Cyanides | | |
These are my twin maps...they share some properties in common:
-2 Players, each located at to top corners
-map is linearly symmetrical
And some aspects are opposite:
-White and Black
-One is easy to expand, the other not |
LGI | | |
Main got 2 gas stations? Or one of the gas is just an element? |
Cyanides | | |
Since there was too many complaint about having difficulty to obtain extra gas, I gase an extra geyser, with gas value 0. |
panschk | | |
noone will use the depleted gas anyway.
Mainbase size is strange, where wouls you build your gateways. Also I don't see TvZ beeing fair on this map.
It looks good, but I don't think it will play well. |
maximumdan | | |
loose the 0 gas geyser and make more building room in bases. It looks great. |
flothefreak | | |
panschk, everyone will use that second gas.
you get gas almost for free!
anyway, should be impossible in pvz to do anything, because you can't defend your gates which you'll have to put outside of the base.
I don't like this map as much as the other crevice-map. Here, the expansion placement wasn't made luckyly. this will probably be a "mass hidden expo"-map, dunno. |
SpoR[Mech] | | |
This map looks really great. You really put alot of time into the details. I especially liek the 9 and 3 low grounds with the 'ponds', trees, and moguls. |
Cyanides | | |
Like Forte, it has 'double mainbase' concept, only that the larger base is harder to defend. It would be extremely hard to expand and defend, I agree...it would make the battle very fierce and desperately seeking for expansions. After the natural, it wouldn't be so big problem though :l |
Travin | | |
the distance between mains is just too small |
LGI | | |
Hmm, i think the distance are fine, but the room for each main base is a little small mayby if you remove some of the walls in it... I don't know if this is going to be enought. Anyway the map looks very tuched. |
Nightmarjoo | | |
interesting map |