broodwarmaps.net banner

BWMN Time
02/09/2025
12:03
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "final" maps.   Show all maps.
Last update for (2)Luminal Crevices : 2006, 11, 19 04:13
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
593 (2)Luminal Crevices 128*96Cyanides2.2final

The map has been rated 25 times and got a total of 55 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Cyanides
These are my twin maps...they share some properties in common:

-2 Players, each located at to top corners
-map is linearly symmetrical

And some aspects are opposite:

-White and Black
-One is easy to expand, the other not
LGI
Main got 2 gas stations? Or one of the gas is just an element?
Cyanides
Since there was too many complaint about having difficulty to obtain extra gas, I gase an extra geyser, with gas value 0.
panschk
noone will use the depleted gas anyway.

Mainbase size is strange, where wouls you build your gateways. Also I don't see TvZ beeing fair on this map.

It looks good, but I don't think it will play well.
maximumdan
loose the 0 gas geyser and make more building room in bases. It looks great.
flothefreak
panschk, everyone will use that second gas.
you get gas almost for free!
anyway, should be impossible in pvz to do anything, because you can't defend your gates which you'll have to put outside of the base.

I don't like this map as much as the other crevice-map. Here, the expansion placement wasn't made luckyly. this will probably be a "mass hidden expo"-map, dunno.
SpoR[Mech]
This map looks really great. You really put alot of time into the details. I especially liek the 9 and 3 low grounds with the 'ponds', trees, and moguls.
Cyanides
Like Forte, it has 'double mainbase' concept, only that the larger base is harder to defend. It would be extremely hard to expand and defend, I agree...it would make the battle very fierce and desperately seeking for expansions. After the natural, it wouldn't be so big problem though :l
Travin
the distance between mains is just too small
LGI
Hmm, i think the distance are fine, but the room for each main base is a little small mayby if you remove some of the walls in it... I don't know if this is going to be enought. Anyway the map looks very tuched.
Nightmarjoo
interesting map
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Equilibrium
Newest updates:
  (2)McDonalds 0.19
  (4)Nocturne
  (4)Espresso 0.61
  (2)Taurus 0.78
  (4)Radiance 1.0b
  (4)Desert Rose 1.1b
  (3)Tempest 1.3c
  (2)Urban Jungle 1..
  (4)CHEERUP 0.72
  (3)Starboy 0.60
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(ubaTaeCJ)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)