You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|I think the jpg is not correct. It shows only half of the map.|
|needs more work|
|Can't really improve the look cuz ashworld titleset is limited... |
|yeah it is...Why do people keep making ashworld maps?-_-|
I comment much, image loads only top half on my PC!? Top half looks good though^^
|cool if map only was like that :)|
Now everything is ok with jpg.
|nothing special, but looks solid. There shouldn't be any features that imbalance the map too unfairly, but I really believe that some MUs won't work here properly because of the mainbase-setup|
and 3h/9h paths are way larger than 6/12
|Ashworld is great. You have to use lava to make it look beautiful, but then it looks awesome imo. Only thing is that it's too dark for most players.|
Erm, what did i want to say, ah, well, yeah, looks solid, nothing really special. The gas-trick is also cool, i just like that idea.
Anyway, you did better maps than this already, but it's good anyway, balance should be also ok.
|JPG normal Spit OWNZ Pizdi Pizdi Pizdi|
|Imo this map got lots of problems.|
First this high ground at each entrance near the expand is a little advantage for terran. The highground behind the expand is ok, drop zone for terran tanks, who can destroy the exp - ok. But this high ground right next to the center, allows terran do destroy your entrance too, not only your expand. And think about it in 2v2 game. Terran distroy the entrance, and zerg or protoss pass the entrance with no problems.
And all this drop zones for terran imo are very bad and helpes in tank push. Look GMCS.
Also 3 gas station to the netural expands of each player can be shoot from distance with tanks from the other main location. Look GMCS.
I also check the map for leaks, but everything is ok.
|funny gas :)|
--LGI vs mnooooo_lud(1on1, 1.13)
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