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Last update for (3)Montoya 1.1 : 2006, 05, 24 10:47
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
660 (3)Montoya 1.1 128*128Djin)Xuul(1.5final

The map has been rated 71 times and got a total of 109 points


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Comments:   GMCS (0 elements)

my first 3 player map.. and my last one :]
it was so damn hard to put a triangle into a quad :S
already spend about 20 hours on it... damn, never make any 3 player maps ^^

well my first suggestion was to make a 3 player map kinda like Azalea cause i like it very much, but to balance it (for terran) i put in chokes and bridges

i dont think its already finsihed, i just made 3 serious games on it and maybe u see sth i dont ;)
actually im thinking about modifying the ramps of the gasnat leading to the bridgeexpo into those small ramps being used at 815
any1 already tried to make them ?
that map looks really cool :D
incredibly style, veryyyyyyyy cool design

balance should be tested, esp. ZvT seems uneven to me. But I'd really like to play this map!
maybe you could also try to change the concept into a 4-player-map, you'd have to rearrange everything a bit, but if it works, would be great
lol, I don't think XuuL will want to do this^^

ZvT might be a balance problem yeah.. Although it is still absolutely playable, terran has an advantage. It's not as bad as on Gaema imo.
hehe no.. not gonna change it into 4 players :P

i just made a little change to make a secure walling possible... gonna decide at weekend (when an old zergally comes to visit me^^) which version will be final :-*
changing the concept into 4-player should mean to create a 4-player-map with this concept somehow, not to change this into 4s
feel free to do that.. i dont make any 4 player map next time.. i made enough of them o.0

btw... i changed it a little bit so its possible for zerg to make a safe expo (at least till tanks come)
nah, making this a four-player would make it more boring.

I really like the map! pretty damn good balance between the positions. I think you should change blue's main minerals to face more horizontally though (to make harrassment more equal). same applies to green's second nat (but I'm not sure how you could fix this)

anyway, really nice
"nah, making this a four-player would make it more boring."

er >_>

not that it's already boring
hehe, so damn boring :D

i think u would have a sizeproblem at a 4player version^^
the dentist
this map looks really good...
really good? image a tank push(tvz) from the high ground above the nat...
the dentist
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