flothefreak | | |
looks better, but again very terran favoring
it's just SO simple for terran to push from expo to expo (small distances between them, all situated in a small path)
further on, there are many isles, and buildable isles favor terran more than other races, because of tankrange and cheap strong anti-air-turrets. esp. those in the middle get overwhelming when taken by T, saved with a few turrets and tanks on it so you can't pass there anymore |
Da_VinCi | | |
Melee Not Working I Made Obs B4 And Now I Dunno How To Remove The 6 Obs |
Da_VinCi | | |
Nvm :p plz try play on it n then upload replay |
Da_VinCi | | |
I added ramp to all expo so Terran less ownage |
Da_VinCi | | |
Passage was to small so i got owned when i played vs terran (Xplicit(i2) vs Da_VinCi.rep) so i made them better |
Da_VinCi | | |
By better i mean Bigger ;P |
flothefreak | | |
look in our filebase for programs that are able to create images of a map, so you can keep your mappictures up to date |
panschk | | |
There is article on obs maps btw:
here
top base is harder to defend natural than bottom base. Overall, less expansions, not that many so close to each other. |
sKunks | | |
Actually, I think this map is more zerg favoring. Because, of expo distance;Zerg needs to get 2nd nat and there he secures 2 expos(maby a third).
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STIMEY | | |
this is an interesting idea, but yeah, too terran favoring for today's taste. maybe let flo edit this, i think it's worth it. |
Spitfire | | |
Wow, wow. Very cute idea, but decoration skills are not on the same level. Map is quite sharp and looks terribly boring. Try some original doodads and "torn" shapes. |
Spitfire | | |
And, it has so much expansions.
I recommend you to delete expansion betweet highground expos and gas nodes after them. |