|OMGZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ THE GHOOSTZZORZZ ARE COMINZZZZ|
|I submitted Exile it ses unfinished but it looks great|
|Yeah seriously... Exile rocks.|
|fuckin right lol|
3 sexy maps, Exile is my fav, most likely to be played on alot by me when i have time and looks well balanced and fun.
|3 votes for Exile so far|
|Exile looks cool, but I can't stand those naturals, they're too open and exposed.|
|--The map thread already explains this--|
|map thread explains what? that u cant do nething different with maps??|
No. Several people already stated that: "The nat is hard" and so on...
|i say |
enemy at the gates
one of those two. with the update, i like EatG very much somehow. if i am able to fix my router problem (a former - now inactive clanally - is going to tell me a way he succeeded, i met him recently on bnet again), then i surely will try some fast and cool games on it :D
|what you guys think of wing it?|
|it's very plain, and the straight ruins look horrible. and the whole map is not flowing|
|same for enemy at the gates, whole map is not flowing. random islands there and expos off to the sides, then there is a just a random path with high ground blocks to get there.|
|i agree though that it is plain and it doesnt flow, but it is an island map afterall, free will :)|
(i actually thought the straight ruins looked good for some reason) -_-
Enemy at the Gates
Valley of Death
|I think New Caprica is really nice. Its too standard tho, just for 3 ppl. |
Exile is pretty imbalanced i noticed, expos could be better and now building room outside mains.
|Ok, who added "They're Fake?" -.-|
|you did! stop being modest |
|changed up wing it a little bit.|
|too many expos... at least take out the middle ones... they are an eye sore.. and wont be used|
|let me get some more opinions on it before i do. i wanted to give some strategical value to the middle but i dont know how|
|i noticed the glacier comp is done .. who is the winner?|
|We need a lot more votes, it's late in the week already.|
|i kno this shit isnt even worth it ne more.. no more participation|
|I say votes come once deadline is up :).|
|EatG, leviathan, omega now|
|I'm still pushing Leviathan as a unique battlefield design... and it isn't space :-P.|
|leviation has become to money-mappish for my taste, it was better before the changes imo.|
Looks like a bad week to me, I dont see a real MOTW-map yet.
(2)Enemy at the Gates
|Valley of Death !!!!|
get me a motw!!! lol
|i chose three good maps, i find all of them really good, unfortunately one need to do do a ranking :(|
again, spitfire's map is the best, simply he is THE mapmaker in my eyes :)
1.exile - a very, very good design and constrction
2.enemy at the gates - same as exile, but I prefer the jungle better
3.avalon - well-maded map like the Arden's, but a bit tight in my eyes (like the Arden's ^^)
|eh im not gonna vote this week. |
2-Avalon (omg this map looks so badass)
|I don't want to lose hope, but it looks like Exile ownage at this point.|
|well I think exile is a bit too imbalanced for motw title.. |
Avalon is pretty sweet. Arden why are you not on east anymore with falcon? I liked testing your maps with you. :(
|exile looks pretty cool. |
|yeah, but expo is REALLY open. |
tvp (and possibly pvz) seems a bit unfair to me...
|Because I'm grounded off of my compuer. I'm only allowed to go on for about a half an hour, that gives me enough time to check this site, but not enough to play sc. |
|I did not vote for exile because of the extremely open natural. If spitfire made those changes I pointed out in the GMC, then I would be a happy boy :D|
|well, the natural (imo) really fucks it up|
that won't result in positive comments on GGnet/bw.de
your suggestion is good, MA
3: enemy at the gates
I dont like exile nats mostly
|7 for avalon|
5 for exile
|GAy, i feel like i hav to come here more often.|
Exile is best, but the natural is to open since months - so no MotW i'd say.
Avalon is way to tight and complicated. It's well made, no question, but as it is now, no MotW candidate in my eyes.
Leviathan - also interesting but shootable natrual from behind the cliff, 6 expos per player is just not good. Reminds me of Jaculus a bit. (Tha's a plus :P )
EatG - Basic, not that pretty but i bet it plays great. Also a good map, and also no MotW candidate :/
I fear like these maps are all good, but not pushed to their best. All lack of something, and all have basic thing it it that are clearly wrong - except EatG that is quite basic and a good map at that.
Maybe it's just me, but the maps aren't developing, they are instantly built on 80% (which is more than we had last year) but the last 20% which make the map outsatnading or jsut superb are missing.
That's all from me now.
|I wish you could edit posts here... Avalon is more balanced.|
|go, write the newspost someone|
make it exile, avalon or enemy
but DO it, i won't do it again.
|Have we even come to a decision yet?|
|I'm doing it, and picking Avalon.|
|:), but wait... I have an update before you do|
|avalon could be so much better with more mainbase space. Still good choice:)|
Now go ahead with the NP:]
|Really? I always thought that there was enough. Remember, theres always a bit more room in game than it seems like on the jpeg. But I guess it could do with a bit more room (although it's nearly impossible to add any space to those bases without interfering with the pathways)|
|Well I have not played it yet, I could be wrong. But I prefer making huge ass bases in doubt. If you are confident in saying it is okay I can live with it.|
|I'll admit that I don't play Terran, so I really don't have a clear idea of "maximum capacity", but it works for P and obviously Z. And in all fairness, 90% of the map is buildable|