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Forum -
BWMN mappack 2
page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
flothefreak
because, like, if he has 6-8 goons in front of the natural, you can barely breakthrough, only with large losses. sneaking from behind enables ALL your vultures to harass ALL without dying.

i sometimes doubt you're as good as you tell me everytime...
2006, 03, 20 23:06
NastyMarine
well thats my point vulture harassing in the rusty pit = expos are at the bottom parts of the map. all im saying that i feel it will be a good choice.. its not like everyone agrees .. im sure ppl are ur side too but i think this map wuld be a favorite. jus the look makes me want to play it.
2006, 03, 20 23:07
LGI
ALL OF THE PROTOSS PLAYERS WHO HATE VALTURE HARRASMENT SHOULD MAKE CANNONS ON THEIR EXPANDS. IF THEY DON'T DO THAT, ITS THEIR PROBLEM! THE MAP IN THIS CASE HAS NOTHING TO DO WITH THE PROTOSS SKILLS!

No stick to the topic!
modified by LGI
2006, 03, 20 23:24
inept
if your that doubtful we can arrange to play or you can dl some reps of mine...

uhh the ramp of rusty pits is still in front of the place where the goons would be in front of nat...What the fuck are you talking about?

you sure are a good theorycrafter though, ill give you that
2006, 03, 20 23:31
NastyMarine
im not talking about the nats im talking about the other expos gg no reeeeeeeeeeeee
2006, 03, 20 23:51
flothefreak
lgi: i second this. canns are a must vs vult harass.

inept: you can shoot from behind, from IN the rusty pit.

and i may not have the gosu leet skills, but i got experience.
2006, 03, 20 23:51
NastyMarine
and vulture harass culd mean nething .. and the only way to harass is to catch expos before the first cannon is done so with that sed .. if u send vults into a defensed up expo its not even a harass anymore its a failed attempt and there goes a edge for a p player gg.
2006, 03, 20 23:54
epidiOn
Awoken Demons
2006, 03, 21 00:07
MillenniumArmy
Of Float Boat's maps:

1) Awoken Demons
2) Trench Warefare
2006, 03, 21 00:11
panschk[FP]
Hm I'm undecided between the two. Both good maps. Let's just make sure that the pack will contain not only MOTW maps, would be pretty boring.
2006, 03, 21 00:32
inept
i thought you blocked that with the high ground. Is that right? i cant tell that good from the pic but it looks like it blocks attack.
2006, 03, 21 00:40
NastyMarine
so then trench or AD? the one that doesnt make it .. we'll throw into the wild cards

sound good?

i vote for trench b/c i dont like AD's nuetral buildings that mucn (still a great map tho)
2006, 03, 22 02:31
flothefreak
actually games showed that the neutral buildings offer quite a lot possibilities
2006, 03, 22 16:06
NastyMarine
no it doesnt ... jus a different route to each main..

****different route.. not tactical possibilities.****
2006, 03, 22 19:49
NastyMarine
come on we need more ppl to discuss in this thread or shit is never gonna get done
2006, 03, 22 19:50
flothefreak
lol nasty, it was ME who observed and played the games. so don't tell you know it better
2006, 03, 22 20:47
NastyMarine
what can they possibly offer other than the fact it blocks backdoor entrances???
2006, 03, 22 23:54
lnept
a gimmick
2006, 03, 23 00:02
MillenniumArmy
For now, just pick one of his two maps and then lets move on to other people.

Once we've selected everyone's map, THEN we can go back and revise the map selections for certain people if necessary.
2006, 03, 23 00:21
NastyMarine
we need more ppl to discuss.. 3 ppl arent cutting it.. we cant make discussion wit a few ppl.... we need everyone.. its like no1 cares man ..

like i sed .. i vote trench
2006, 03, 23 18:37
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