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There are currently 3659 maps in the database.
There were 52263 comments posted and 3265 replays uploaded.
The average rating for all maps is -165,058.2 .
5 newest maps:
(2)Basilisk_0.1
(8)Parallelogram
(8)Sacred Geometry
(4)BladeRunner0.43
(2)Arctic Harbor_0.2
5 newest replays:
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
Scan; yOon vs babo; Dandy on (4)Charmander0.83
Depleted vs ash.Dreamer on (4)Charmander0.83
iCCup Map Pack March 201503/03/2015 10:36 PM
Posted by:CardinalAllin
iCCup Official Announcement page is here:
click here

TL thread:
click here


Removed:
Alternative, Gaia, Gladiator, Monte Cristo

Added:

Avalon (author Str18-02):
-4 player map with perimeter path and inset mains.
-Backdoor mineral onlies.




--------------------------------------------------
Demian (author LatiAs):
-3 player, 12 bases.
-Thin path to 3rds, naturals are siegeable.




--------------------------------------------------
Eddy (author Freakling):
-4 player Axial symmetry base layout, rotational symmetry centre ramps.
-Low ground mains, high ground nats.
-2 island expos.
-Entrances to the 3rds can be walled with 2 pylons.
-Main ramps can be walled zealot tight with 1 depot 1 rax.



--------------------------------------------------
The Latin Quarter (author CardinalAllin):
-4 player 12 base Rotational.
-Entrances to the 3rds can be walled with 2 pylons.
-Large buildable areas in centre.
-Wallable bridges


0 comments
September 2014 iCCup Map Pack09/09/2014 12:55 AM
Posted by:CardinalAllin


Congratulations guys.
Crossgame
Neo Overwatch
Queensbridge
Roadkill
Toad Stone


Announcement on iCCup
2 comments
Login possible again08/12/2014 06:19 PM
Posted by:panschk[FP]

As avid BWMN users might have noticed, login was not possible for some time. The reason was my provider disabling some scripts because they contained malicious code. I restored the correct scripts, changed all passwords and modified the access rights in order to prevent this from happening again. If similar problems happen again, please let me know via email, as I do not visit the site regularly.
7 comments
Map Success!04/24/2013 01:30 AM
Posted by:CrystalDrag
Guess What? Maps being used in minor leagues! (Which is all of the current BW leagues... kinda. :D)

D Ranks Teamleague Season 4
*Gemlong
*Resonance II

C Ranks Teamleague Season
*Resonance II

Vietnam Starcraft Tournament
*Still Alive

Swedish Brood War Initiative Summer Tournament
*Overwatch

C-Ranks Team League Season 2
*Oxide 1.03

SBWI Team League Season 1
*Overwatch 1.02
*Oxide 1.03

bw.de Hearthstone BetaKey tour
*Oxide 1.03
3 comments
The Newest Maps on iCCup02/11/2013 02:54 PM
Posted by:CrystalDrag
From iCCup :
"We want to announce you the newest Map Pack – 2.5.
We were working on adding new maps since 1-2 months. We discussed all possibilities and we selected the best maps for our map pack."


Desertec


map size: 128x128
low ground main into high ground nat setup.
the geysers at the 1,11,5&7 expansions only contain 2500g.
east and west divided by a long central valley.
Under the "force fields" (designated by pylon power matrices) ranged attacks have a 50% chance to miss.
the «conservative» version does not have pylon fields to indicate the cover-providing areas, only ground textures.

Gemlong


map size: 128x128
the outermost mineral patches of each mineral-only expansion are reduced to 749g each..
ring-shaped ridges around the centre.
many buildable potential proxy spots all around the middle.

Resonance II


map size: 128x96
main choke can be sealed off with a single barracks.
multiple choices for 3rd expansion.
mostly buildable middle gives good proxy opportunities.
neutral command center in the centre for Zerg to infest.

Wind and Cloud (But who cares about this one... :P Just kidding.)


map size: 128x128
A series of plateaus around the center of the map move the fight from the center of the map to the area around it for control of the high ground.
See? Not alot of features!
1 comments

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