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There are currently 3508 maps in the database.
There were 51899 comments posted and 3217 replays uploaded.
The average rating for all maps is -236,909.0 .
5 newest maps:
(5)Labyrinth0
(3)Neo Transistor1
(2)Autobahn 0.
(2)Phaethon 1.0.2
(0)128x128_chessboard_fo
5 newest replays:
npnl.Sensi vs EasyMoney on (2)Neo_Noahs Ark_2.2
MadClaw; nm2299 vs jin on (6)Mark of the Beast
vs on (8)Pongprabaht(4vs4)0p9
vs on (8)Jungle Hunters
SBL-FirstClass vs ||Discovery|| on (4)King-Zun 2.0
Map Success!04/24/2013 01:30 AM
Posted by:CrystalDrag
Guess What? Maps being used in minor leagues! (Which is all of the current BW leagues... kinda. :D)

D Ranks Teamleague Season 4
*Gemlong
*Resonance II

C Ranks Teamleague Season
*Resonance II

Vietnam Starcraft Tournament
*Still Alive

Swedish Brood War Initiative Summer Tournament
*Overwatch

C-Ranks Team League Season 2
*Oxide 1.03

SBWI Team League Season 1
*Overwatch 1.02
*Oxide 1.03

bw.de Hearthstone BetaKey tour
*Oxide 1.03
3 comments
The Newest Maps on iCCup02/11/2013 02:54 PM
Posted by:CrystalDrag
From iCCup :
"We want to announce you the newest Map Pack – 2.5.
We were working on adding new maps since 1-2 months. We discussed all possibilities and we selected the best maps for our map pack."


Desertec


map size: 128x128
low ground main into high ground nat setup.
the geysers at the 1,11,5&7 expansions only contain 2500g.
east and west divided by a long central valley.
Under the "force fields" (designated by pylon power matrices) ranged attacks have a 50% chance to miss.
the «conservative» version does not have pylon fields to indicate the cover-providing areas, only ground textures.

Gemlong


map size: 128x128
the outermost mineral patches of each mineral-only expansion are reduced to 749g each..
ring-shaped ridges around the centre.
many buildable potential proxy spots all around the middle.

Resonance II


map size: 128x96
main choke can be sealed off with a single barracks.
multiple choices for 3rd expansion.
mostly buildable middle gives good proxy opportunities.
neutral command center in the centre for Zerg to infest.

Wind and Cloud (But who cares about this one... :P Just kidding.)


map size: 128x128
A series of plateaus around the center of the map move the fight from the center of the map to the area around it for control of the high ground.
See? Not alot of features!
1 comments
BWMN Open announced on TL.net11/19/2012 12:52 PM
Posted by: Freakling
BWMN Open


The BWMN open has just entered signups on TL.net.
The tournament uses the latest BWMN Map Pack.

It's a 32 player As of November 19th it has been extended to a 64 player! tournament with initial group stages, 2 3 Bo3 rounds and Bo5 semifinals and finals. All games from the Ro32 onwards will be covered by casters, so expect to see a lot of exciting games on our maps.
There is a Liquipedia page to keep track of the current progress.

Signups will close on November 25th, the tournament itself will begin on December 2nd and run for 7 weeks.

Thanks to pucca and Supernovamaniac for being the main casters as well as for additional graphics and resources.
Thanks to Endy and Mewka for the Liquipedia article as well as to LML for administering.
And of course, thanks to all mappers who contributed to this map pack through their work and counsel.
Finally, special thanks to L3gendary, who is not only headorganizer for the event but also sponsired the 150$ proce pool, for making all this possible.
2 comments
new BWMN map pack released07/27/2012 02:29 PM
Posted by: Freakling
BWMN map pack banner


The new BWMN map pack is out.
All these maps are approved to be bug-free and ready-to-be-played. You can grap the whole pack as a *.zip file either here on site (please observe the download instructions to open it) or here.

properties of the map pack:
  • Includes 6 maps, short descriptions and pictures can be seen below

  • There is a melee and observer version as well as a picture for each map.

  • All maps are protected and compressed for fast download.

  • For easier orientation observer versions are greyed out with only the maps blacked out for player slots

  • we are planning on running a tournament featuring those maps soon. We will inform you once there a definite date and time. For now you can have a look at the likely format of the tournament here

  • there will also be brief 101 tactics guides available for all the maps soon.


Featured maps:
(2)Resonance II
Author: Jungleterrain
(2)[BWMN]Resonance II
    map features
  • predominantly flat terrain and open middle
  • main choke can be blocked with only a barracks
  • short rush and scouting distance
  • threefold forked path in front of nat. each leading to a different expansion
  • overall many expansions to chose from
  • neutral command center, for Zerg to infest, in the centre
(2)Cross Game
Author: CrystalDrag
(2)[BWMN]Cross Game
    map features
  • low ground main into high ground natural layout
  • three main pathways to oponent, across the middle and over two plateaus north and south of it
  • safe 3rd gas clockwise from each nat
  • mineral only in front of natural
  • high ground gas expo in NW and SE corners, each having a droppable low ground clif behind
  • the lines of tree sprites between the mineral onlies and the middle block line of sight for all ground units
(3)Hazard Black
Author: Freakling
(3)[BWMN]Hazard Black
    map features
  • low ground main into high ground natural layout
  • natural backdor with normal sized ramps, initially it's blocked by two-by-two Zerg eggs that let only scarabs pass
  • safe gas expos at the edges halfway between the mains
  • open gas expansions in front of natural chokes with 6x1000 minerals and 2000 gas each
  • mineral only at backdoor
  • multiple interwinding pathways through the middle and along the sides offer room for flanking and counterattacks
(4)Desertec
Author: Freakling
(4)[BWMN]Desertec
    map features
  • low ground main into high ground natural layout
  • east and west halves are devided by a valley with four wide ramp passages crossing it
  • the geysers at the gas expansions at the north and south edges yield 2500 gas each
  • additional two choked gas expos between the nats at the east and west edges
  • multiple "force field" areas in the middle provide 50% cover for all ground units on them
(4)Gemlong1.0
Author: Jungleterrain
(4)[BWMN]Gemlong1.0
    map features
  • high ground mains with low ground naturals
  • relatively safe high ground 3rd gas with double sized ramp
  • open and cliffable mineral only between natural and 3rd gas expnasions
  • ring shaped ridges in front of the natural lead to an open middle
(4)Melting Pot
Author: BWMN (CrystalDrag, Freakling, Gnom, K_A, KinosJourney, Phobic)
(4)[BWMN]Melting Pot
    map features
  • high ground mains with low ground naturals
  • the natural choke is formed by double lava bridges (similar to Destination) that can make contains very strong
  • safe high ground gas expos with double sized ramps at the edges halfway between the mains
  • poor (5 mineral chunks) mineral only expansions close the middle
  • each players quarter of the map is separated from the others by a wide lava bridge about halfway in between...
  • and from the middle by chokes with permanent disruptions webs and line of sight blockers on them
5 comments
Happy New Year :)01/01/2012 11:05 PM
Posted by:Testbug
The broodwarmaps.net staff want to wish you all a happy, healthy, and peaceful New Year. Best wishes to everyone!

Wesołych świąt i szczęśliwego Nowego Roku
Frohe Weihnachten und ein glückliches neues Jahr
Feliz Navidad y próspero año nuevo.
1 comments

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