There are currently 3659 maps in the database. There were 52263 comments posted and 3265 replays uploaded. The average rating for all maps is -165,058.2 .
As forseen, it's not going to be easier in the future to chose a new Map of the Week. This week, a lot of great maps were sugguested. From very basic to very innovative, very clean to very detailed or even some maps out of the last Random Map Competition had the chance of winning this week. In the end, a very talented mapper gets the MOTW honour in week 42, it's [7x]SpitFire with his last badland creation Aegis 2.0. Take a look!
It somehow reminds me of two old brothers. Both fight for the love of a beatiful woman, but only one has the chance to make her love him. Like little castles with a big wall in their back, they seem to prefer to look into the corner of the map, more than looking at each other. Now both brothers, seperated through love and hate somehow, fight a neverending battle for an endless love...
Maybe this description was a bit too "inaccurate" for some of us... but hey, open your hearts buddys, this map will make you love it!
At first, Aegis has a standard opening, with a natural expansion in front of the choke, but be aware of the walkable cliff that somehow serves as a back entrance as well. The next expansions lie different. If you prefer to be closer to your enemy, you take the gas expansion facing towards the mapcenter, or you can go slow and take the expansion on the nearby hill instead. You could even take the one at the cliff in the back of your base. Where do you want to go today? ;)
You see, Spitfire created a map with a great expansion concept, very detailed terrain with an huge amount of propellerdoodads and very good tactical possibilities.
*Upd.* The last small problems StarEdit caused are fixed, so that map is also ready for the next GosuGamers.net + BroodWarMaps.net MOTW Tour in about one week.
Anyway, that should not stop you from downloading our newest MOTW here or post some comments and check out the final version here.
Phase 2: Forging the land
It is time to start submitting maps with ideas on how the map should look like. upload a "experimental" so far, and add like a normal competition map in the P:MD thread. only ONE submission per user to keep the count low. Ofcourse we can change the submission later on, but to avoid too many unnessecary maps in the DB etc blabla... we discuss the maps in their respective threads, not in P:MD thread. There we discuss the map we choose later on.
REMEMBER NOT TO MAKE COMPLETELY FINNISHED MAPS, THAT WAS NOT THE POINT. ONLY THE SKELETON, PREFERABLY EVEN WITHOUT DIFFERENT TERRAIN.
Name your map "Your name's" Mutual Dream, and add it as user-beta
You guys have finally created a long time dream one mine: Original new maps, on a regular basis, through personal and collaboaritve works.
I want to extend mine full support to this site and its map makers. I would offer you all a better private forum at GG.net but I am afraid of disturbing your current system. The offers stands should you wish it.
I would also like for this noble site to give me the GG.net account/PGTour accounts of 5 of your most active members who are interested in giving Broodwarmaps.net to a greater sphere of influence. You will have direct access to post at these two sites.
a)Posting a Map of the Week
@ GG.net @ Pgtour.net and
@ Wgtour.com dossier section (will be done by me.)
At the same time. Idea is a short description, and .jpeg of the map - and a direct link to the MAIN article at this site.
b)Promoting Broodwarmaps.net events and competitions at the main sites.
Great job guys ~
A fan
// Entropy aka physician
***
I guess this speaks for itself. Entropy has my perpetual gratitude for caring about us! Things are about to happen, step by step :)
phase 1: Preparations
We pretty much have decided to make it a 4 player Jungle-tileset map, no difference in startpositions, classic expansion amount, possibly 2 islands or something that works similar somehow. Good use of all terrain. So, lets start posting pictures now then. No big images, just small paint scetches or something. Make sure to explain them good so everyone understands them. Also remember that the ideas should be EASY. Both to do and to understand. Be original, and standard at the same time.