I offered to hold the competition here since we will be the ones evaluating the maps - and - we have better scripts for holding a map competition. So add the ones you already made, and you who havent - make one fast. If you make a good map, there are really good chances that it will be used :)
Deadline = 29th! Yes i know its a short deadline, so get to work. Then i will present the results in the gg.net map developer forum! gogo create!
/edit by LGI
I just want to add the rules from gg.net to be all clear, for someone that haven't read it yet.
Design a balanced Christmas-themed map (non-UMS), and submit it by Christmas. The top maps will be used in our grand final tournament, and the winners will be able to join the fun at the Crew e-party.
The judging will be done by members of our Map Developer forum."
I just stumbeled across the latest PGTour mappack and got myself a good surprise. The mappack for season VI, compiled by Bill307, has both the GGL maps Arena and Emnity -AND- the MotW49 Comet in it. Personally im very happy with Bills choises (naturally since I'm the creator of Arena) and i hope it will turn out as good promotion for this site too. Pay a visit to PGTour to see the entire mappack!
I just counted, this is the twenty-third MOTW at broodwarmaps.net already ;)
By the way, we should know if there will be a MOTW 53 or if this will be MOTW 2005.01?
Anyway, back to the present: Spitfire, probably the best map maker from russia, already got his third MOTW on BWMN. Like his other two award winning maps, it`s a two-player map. The positions are pretty far away from each other, the very long distance, the huge mainbases, the pretty big battle areas in the middle and the ten gas bases, which is a lot for a two-player map, make it a real macro map. There are still some strategical points, like cliffs for the top right and bottom left expansions, fly-to expansions and some bridges, that are hard to control though. What makes this map so good is that it doesn't force players to play a certain style, so here the players make the game, not the map.
Our Map of the week 51: Star Gates by Spitfire
LGI 5:4 Panschk
Okay, I'm pretty exhausted now^^
LGI and me just played a complete best of nine game on a 3-map mappack.
We chose those three maps, because they are the three with best shot at MOTW this time, so this might help doing the right choice.
Of course(^^), it had to go over the whole nine games.
It is wednesday already, so we are late. This was because we just could not decide which map should be MOTW, and because Listoric is not here for the dirty work ;)
This week's Map of the week is pretty experimental compared to most other maps who win it here, because LGI is a mapper who tries new design and gameplay ideas in his maps regulary. On Grapes of Wrath 2.0 (Do not get confused by the old version that is in the database too) he has the natural expansion on the same high ground as the main, but accessible by two ramps. After leaving your mainbase, there are a lot of paths to chose from to proceed. This should allow pretty tactical battles. The level of decoration ingame is very nice because of the huge amount of doodads used. As LGI tests his maps a lot ingame, we can be pretty sure there are no bad bugs occuring ingame.