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There are currently 3663 maps in the database.
There were 52319 comments posted and 3267 replays uploaded.
The average rating for all maps is -165,062.4 .
5 newest maps:
(4)wild force 1.65 (no_o
(4)Centre Point 0.03
(4)Reflect 1.0
5 newest replays:
NaeGongT vs WiCo`ge3salja on (3)Turbine 1.01
NaeGongT vs WiCo`ge3salja on (3)Turbine 1.01
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
SPs Random Map Competition 428 of November 2005 01:19 AM
Posted by:Starparty

Woho! Just as you thought your life was over when travins Speedmap competition was over, guess what!?!? It time for:


S T A R P A R T Y S _ R A N D O M _ M A P _ C O M P E T I T I O N _ # 4

Been over two months (if not more) since the last competition! But he who waits for something good never waits too long... (as we say it in swedish) Ok. So wzup this time you ask yourselves. What shall we do??? The excitement is rising, the blood rushes to your head as i release the conditions:

Y O U _ W I L L _ M A K E:

A 4-PLAYER TEAMPLAY MAP (I know lis hates red color so here you go)


  • First of, the map must look super good. Anything else is ###"#

  • Secondly, The map is supposed to be a teamplay map, meaning that your objective is to create a map that, however you start you will always be stationared with your ally, like a shared bases map (not litterally) But like playing 12,3 vs 6,9 on LT for instance. I hope this is clear.
    _You are NOT_ supposed to make a shared bases map, making a team start at the same base with triggers,
    _ _BUT_ youre making a map that whereever you start you will feel connected with your ally.
    Yes this is hard, so think good on how to solve this issue with the terrain.

  • You do not have to consider 1on1 strategies on the map, this will be for teamplay only. Perfect balance is nice but the teamplay is the absolute most important here. With originality you will get far, just dont try weird thing just because you can. I will not be happy :P

  • Do make good mineralplacements though, gas issue etc, enough buildspace for all, check doodads so they dont interfeer and so on.










OK so the conditions are set, the rules are understood, and just for clarification - you are making a 2ON2-MAP, not a 4player map which you CAN play 2on2 on, but an actual 2ON2-MAP. If you are unsure about this, just make your map and ill look at it. Also post in the comments and il try to clarify a bit more.

Ready, set go!

Why are you still reading? Go make a map!

Edit: If you're scared i will give you a cookie. ( o <-- cookie)

BWMN - MapLogo27 of November 2005 02:03 PM
Posted by:Listoric

I've "released" our MapLogo once again, you can find it here in our FilesSection/Other. Also a very short description how to use it is added.

Also visit quite frequently, they wrote some articles about us and our mappack. As all articles on that page, ours are worth to read.

Also Entropy from is trying to help us achieve world domination as a mapmaking community whereever it's possible, so big Thank you from us to you here again.

Keep on mapping,

Map Developers forum25 of November 2005 11:15 PM
Posted by:Starparty

Entropy once again shows his great support for the mapmaking community. His last move is a dedicated forum at The objectives are as following:

1. To promote decent and balanced maps produced in our community without ignoring inovation and creativity.

2. To give a loud voice here at to promote all its maps and events directly.

3. To make the number 1 Melee Map Making community in the west.

4. To re-create Blizzards Map of the Month for our community.

I am greatly impressed with Entropys interest in our passion so lets make this forum a great one.
Edit: Entropy just made a forumpost in our forum too with a bit more info, check it out!

Map Developers Forum

BWMN mappack released *updated*23 of November 2005 12:03 PM
Posted by:panschk[FP]
Update:25. November 03:36 AM

I decided that it was finally time to release the mappack we were working on for some weeks now. I renamed the files to the "normal" way they are in the database already, and included the new versions of Origo Hills and Goddess of Day.

The pack now includes all pictures of the new version and is to be called finished!

Download mappack (6.8 MB)
MOTW 4722 of November 2005 03:44 PM
Posted by:panschk[FP]

Finally I was able to get a MOTW on this site myself. After threatening to just delete all the data the other mappers finally accepted one of my maps as map of the week 47. Or they did not, but I just decided give the title to my own map :D

(2)Uphill is a 2 player map on Desert tileset, where most big battles should take place on a grey building in the middle. Terran can chose to wallin to secure his natural expansion at the same time, but will have the risk of an attack on the backdoor then. While I tried to add some flanking room, it is probably still one of the more terran friendly maps, but that's obvious as I am a terran player :]

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