Woho! Just as you thought your life was over when travins Speedmap competition was over, guess what!?!? It time for:
S T A R P A R T Y ´ S _ R A N D O M _ M A P _ C O M P E T I T I O N _ # 4
Been over two months (if not more) since the last competition! But he who waits for something good never waits too long... (as we say it in swedish) Ok. So wzup this time you ask yourselves. What shall we do??? The excitement is rising, the blood rushes to your head as i release the conditions:
Y O U _ W I L L _ M A K E:
A 4-PLAYER TEAMPLAY MAP (I know lis hates red color so here you go)
First of, the map must look super good. Anything else is #¤##¤"#¤
Secondly, The map is supposed to be a teamplay map, meaning that your objective is to create a map that, however you start you will always be stationared with your ally, like a shared bases map (not litterally) But like playing 12,3 vs 6,9 on LT for instance. I hope this is clear.
_You are NOT_ supposed to make a shared bases map, making a team start at the same base with triggers,
_ _BUT_ youre making a map that whereever you start you will feel connected with your ally.
Yes this is hard, so think good on how to solve this issue with the terrain.
You do not have to consider 1on1 strategies on the map, this will be for teamplay only. Perfect balance is nice but the teamplay is the absolute most important here. With originality you will get far, just dont try weird thing just because you can. I will not be happy :P
Do make good mineralplacements though, gas issue etc, enough buildspace for all, check doodads so they dont interfeer and so on.
DEADLINE @ NEXT MONDAY 24:00 CET
WIDE BRIDGES - OK!
WIDE RAMPS - OK!
SPRITE DOODADS - AVOID
CRITTERS - WHATEVER...
MINERALBLOCK - NO!
MINERALBLOCK ON ISLAND - NO!!!
TILE CRAP - FOR F*CK SAKE - NO!!!
OK so the conditions are set, the rules are understood, and just for clarification - you are making a 2ON2-MAP, not a 4player map which you CAN play 2on2 on, but an actual 2ON2-MAP. If you are unsure about this, just make your map and ill look at it. Also post in the comments and il try to clarify a bit more.
Ready, set go!
Why are you still reading? Go make a map!
Edit: If you're scared i will give you a cookie. ( o <-- cookie)
Posted by:panschk[FP] Update:25. November 03:36 AM
I decided that it was finally time to release the mappack we were working on for some weeks now. I renamed the files to the "normal" way they are in the database already, and included the new versions of Origo Hills and Goddess of Day.
The pack now includes all pictures of the new version and is to be called finished!
Finally I was able to get a MOTW on this site myself. After threatening to just delete all the data the other mappers finally accepted one of my maps as map of the week 47. Or they did not, but I just decided give the title to my own map :D
(2)Uphill is a 2 player map on Desert tileset, where most big battles should take place on a grey building in the middle. Terran can chose to wallin to secure his natural expansion at the same time, but will have the risk of an attack on the backdoor then. While I tried to add some flanking room, it is probably still one of the more terran friendly maps, but that's obvious as I am a terran player :]