The year's more than half over already, and we have our third Map of the Month Competition come to a close!
Here we have a relatively new mapper, Testbug, and his map (3)Moon's Tear, aka Metapod! With a record high vote count, this map certainly impressed many mappers here at bwm.
So, what makes Moon's Tear a map worthy of the MOTM title? Although its layout of having a mineral only natural, and expo with gas as backdoor is by no means unique, the rest of the expo layout certainly is. The map features a very wide middle to compensate for the turtletasticness of having a nat and backdoor. Having the nat have no gas further hurts turtling, making the map less macroish. The middle boasts neutral blocked expos with gas, making the middle useful and creating hotspots between the players, but since the neutral is so hp heavy, it will take a while to open the expo for use, again keeping down the macro tendencies. A little ways behind these center expos are important islands also between the players. These islands feature two geysers, making them important places to fight over, as two geysers can easily turn the tide in a game. With important key locations to fight over all over the map, and boasting of the great decoration styles Testbug is known for, the Moon must be crying in joy for having this map MOTM. Congratulations, Testbug!
The map's comment thread, where you can spam comments or upload and download replays, is here
Download the map here
The second place, runner up map, is Mirage II by flothefreak, which features a unique attempt at balancing island maps, involving a neutral dark templar!
This map's original version won MOTW a long time ago (in a galaxy far far away), so this is definitely worth checking out. Comment Thread Map Download Observer Version Map Picture
And the third place, honourable mention map, is AikoBlue's Triceratops, which has a very unique but balance-questionable layout. Comment Thread Map Obs Image
So congratulations, Testbug, and better luck next time flo.
Ok for any of you old enough members to remember any of Starparty's "Random Map Competitions", this is the same thing. I make a small theme, and I'm gonna give you guys a week to make them.
Why have this competition? To encourage mapping, after all, it's funner to compete than to do something for fun usually.
What do you win? Well a bwm front page newspost and threads on other sites atleast, and some pride^^ I haven't talked to Nasty about it, but perhaps we can get some gosugamers.net news coverage on the winner? If you can't arrange that, Nasty, we'll understand you tried your absolute best and didn't purposely fail bwm^^
Rules: Size: largest dimension is 128, the other dimension must be smaller. Basicly, 128x128 is a no, 128x96 is fine, 64x128 is also fine. 192x64 is a no. Tileset: Ice, Desert, or Twilight. Players: 2, 3, or 5 players. Map should include: The best decoration you can do. If you don't spend atleast 2 hours on decoration, it's probably not good enough. I want to see a great tile blend, no need for fancy scmdraft shit though, intelligent doodad placement, including both doodads you can and cannot walk on (if it's twilight you get a pass on ones you can walk on), and a very natural feel to the map. Don't worry about what the jpg will look like, decorate locally. Make it appear as natural as possible; that's not to say there can't be man-made features, as long as they fit in intelligently and rationally. Please use all the map's space. The map is smaller than most of you are acustomed to, there's no excuse for not being able to fill it all in a meaningful manner. Balance is the most important part, but please attempt an interesting concept. I'd rather for a more standard approach for a solid map, but if you can pull off some experimental stuff, then be my guest. Island or semi-island are both fine, as well as ground map. Please try and avoid avoidable pathing issues. Test your maps to make sure the mineral formations aren't buggy at all. Make sure atleast the main/nat formation have atleast one hole for scarabs to pass through. Allow atleast a little room for static defense, ie turrets or cannons or sunks or spores or whatever near formations. Try to make a concept which both doesn't need inverted ramps and doesn't need fucked distances. If you want to use inverts, that's fine, but remember that these tilesets don't all have the greatest inverts in the world. Positional balance is necessary. If it's not perfect, it had better be damned near.
One map per person, if you finish early, that leaves more time for testing/editing before the deadline.
The winning map is the one which both follows all the rules and that I like the best. You can sure bet I'll look at comments and the vote, but I make the final decision. Remember, positional balance, interesting if not unique concept, racial balance, beautiful and natural decoration.
One last thing, maps must include critters. Intelligently placed critters for a natural feel. Look at my map, Pale Horse, or either of the Angband maps. That is critter spam, not what I want here. Rationally placed critters. If they are close enough to get in the way of an expo, that's fine, so long as there is such a positioned critter for every player of the expo.
Good luck guys, and seriously, have fun while making these. This is a competition, map competively, do your absolute best. Consider everything about mapping you've ever had. Use a concept that doesn't make yourself even yawn. Execute it flawlessly so it's elegant and not at all awkward.
op TeamBWMN is our channel, on Europe. If no one's online when you are, 1. Wait a little longer, maybe go afk in the channel and come back later. 2. Why not check out clan iM on east, which often has tourneys daily, and will be including bwm maps in their tourneys as soon as we work out which maps are good enough.
So far myself and Testbug have been going through the database, looking for maps with salvagable concepts for either modification or pimpage, ie redoing, or for maps which are nearly or already are perfect. I'll be releasing a list of map ids which I believe are acceptable, and present them to you guys to see if you agree with the list, and to find people to modify/pimp the maps which need it.
MOTM 6 needs your contributions! Look at the maps, vote on your top three favourites, then go play a game or two on the maps. Hopefully after the vote filters out some maps we can choose some for another Avaton, or perhaps we can use iM's support, though at the moment Avaton is a much larger event than their daily tourneys.
Op TeamBWMN (Europe) is up and running currently. Hang out here, play games, test maps, become better players, discuss maps, bring friends, flame random people, get banned, etc. C'mon let's get the channel full of activity! Too many people whine "I want to test my maps but there's never anyone to test with!" Or the fact that not everyone has msn kills the concept of testing. Well no more, Come to Op TeamBWMN.
Also there have been talks about creating a serious team BWMN, if you're interested, vote for a tag or throw in a comment in the competition "TeamBWMN Tag". If this team does actually get started, the channel would of course be open to anyone. Site admins will get heavy access to the bot, and active site members can share the wealth of access too.
A second successful run at the Map of the Month, and with a conclusion to the school year and a portal into the next summer, I give you our Map of the Month second winner, by old time member and mapper, flothefreak, Dreamcatcher!
So what makes this map a good motm winner? First of all it features the excellent execution only a long time mapper like flo can accomplish in a map. With a 10 mineral main and 8 mineral nat, you'd think the map would be some heavy duty macro through and through, except that the rest of the expos are both not immediately right after the nat, they are on the sides, and they also are all fairly vulnerable. Flo gives players a strong stable start, including 2 neutral protoss temples to tighten the nat some, however there are two side entrances to the nat, one blocked by 2000 hp of a neutral, the other by 16 minerals. The 16 mineral one, the easier of the two arguably to get past, goes into the nat, but the other path leads behind the nat into the main. A 700 hp neutral tightens the choke behind the nat, which leads to a clearing which leads to the neutral block and also to the main's choke. This unique main/nat layout will certainly spice up early game tactics as well as make later in the game more interesting. With four of the map's expos being easily cliffed or harassed, and the other two fairly in the open, the map will certainly not be dull to play. Having survived the gauntlet of Gosugamers' Nasty-hosted Avaton, and recieved many of your votes, Dreamcatcher is surely the best choice for this month. Congratulations flothefreak, may you continue to augment bwm's database with your maps for eternity :)
Spam Dreamcatcher's thread with comments and replays here
Down the map to stare at it, edit and claim as your own, or just to play it here
And if your friends all want to see this gosu map in action, grab the observer version here
Second place for this month's competition goes to a tie between Spiritforge by the old mapper Travin and Arden's pimpage of lnept's map Scopelense.
Apparently observer versions are a thing of the past, currently there exists none for Spiritforge nor for scopelense, perhaps someone wants to ammend this so I can take out this rediculous statement?
Last but not necessarily least, I want to acknowledge as an honourary mention, Nastymarine's Lexington, which actually recieved the most votes, but is still under construction by Nasty, who hopefully will perfect this almost amazing map for a future competition :) Lexington's under-construction thread Lexington's under-construction map Perhaps download it and edit it to perfection yourself for LazyMarine ;)
So again, congratulations to flothefreak for his one of numerous competition winning accomplishments here at bwm. Here's hoping you'll remain bwm's one and only nazi forever, as no one could ever take your place.