Posted by:Nightmarjoo Nightmarjoo's competition, with the theme Arctic Cityscape has gone on forever, it's time it be closed down!
Honestly, all the maps posted here are pretty good, I'll say something about each one.
Urzatron's Winterheart, a nice map, and the first one made for the competition. I would say it's his best map for sure. The map started the competition with a great usage of compound/neutral buildings to really illustrate the theme I had in mind. The map features a nat which zerg can't take with one hatch and defend the main with it, but it includes a backdoor mineral only with a mineral wall exit; sure to encourage some interesting gameplay :) Nice job, Urzatron.
EffectiveHypnotize's HappyGuardianDay, the second great map the competition. It uses a nice blend of a city-like compound area and a natural looking snowy area, again nicely illustrates the theme. The neutrals used all create a nice maze of paths to maneuver through, making the map not too tight at all. This map also was the (excuse me if I overlooked something) only one which mentioned Happy Birthday, one of the original themes of the competition^^ Nice job, Hypnotize.
Hypnotize made another map for the competition, Shevlin. This map probably illustrates the theme the poorest, but is still a nice map :) The map features a unique alternative path layout.
Next was PsychoTemplar's Surtica. It used compound quite a bit, and used a nice neutral city for clutter; this makes an interesting map for if you need a more open battleground you have to blast it open yourself :D The map also uses a backdoor, blocked by a neutral. The nats have two entrances, lazy macro players will have to watch out here^^ Nice job templar.
LostTampon made the map, achu!, er I mean Sneezed :) The map uses the theme in the form of compound forts used for alternate paths. The map has tight alternate paths with an open middle, and fairly vulnerable expos, sure to have nice gameplay, nice job LostTampon.
The latest map ever for a competition, NastyMarine's Northrend Shores. This blinding map uses neutrals for both decoration, and expo blocking, a grigesque method of blocking expos and their gas with neutral terran buildings. The map is divided in half by a river, the only crossing point at the far north; the map has a two-lane setup you could say. This map is probably an expo grabbing fest with players staying on both sides, but of course the need to harass in such games will make the gameplay very harassing :) Nice job Nasty, even if the map was months late :)
The winner of the competition is Antares' Metal Age! An interesting island map which places the main islands around a mainland divided by neutral walls. This map surely portrays the theme, with compound and neutrals all over the mainland^^ The map is not unique in its use of a nat in the island main, but is unique in its relatively standard approach. Players can choose either island tactics or land tactics using the mainland, and can opt for early pressure or to macro it out with the easily obtainable nat. Any mapper's dream, Metal Age blends both attractivity with gameplay. Congradulations Antares!
Download the winner here, spam the thread, and view all of the maps in the competition here
All the maps submitted here are good, I reccomend for everyone to take a look at the maps if you haven't seen them before, nice job mappers, and congratulations Antares for another bwm win ;)
MOTW number one of the new year has been decided outside of the site, a fairly unanimous decision was made to make the revolutionary map (4)Avatar motw!
The map players like a normal 4 player map for the most-part. A big difference is that the nat, the first expo does not cover the choke, but instead has its own choke blocked by neutral buildings. Past the main choke is a mineral only which players could take first and block the main choke, however it does not cover the choke the way the standard nat does. Outside of the nat with gas is rocky ground so you can't cannon in, sink in, bunker in, or through whatever method blockade the expo with buildings.
Past the beginning expos is a rather open middle, it being blessed with possibly pathing killing neutrals for who knows what strategical value. In the north and south are island expos with plenty of room to build on/land on etc.
Now the revolutionary aspect of the map. Permamently placed, Disruption Webs! If you're a starcraft retard, these spells (called dwebs for short) prevent all ground units inside the spell from attacking. Units can cast spells within and air units can attack above them. Can you imagine the strategical advantage to these? Manage to attack your enemy while they're on the webs and you probably just won that fight. Get unlucky enough to be attacked while yourself being on there and you're fucked. The dwebs at the main choke allow for easy defense if you position defense correctly, enemy units couldn't attack without trying to run through the narrow choke. Also, if you hold a scout in there it is invulnerable to melee units. If you build something there melee units couldn't attack it. There is so much you can do with these dwebs it's amazing. A fairly standard map combined with these dwebs and neutral buildings, LostTampon's Avatar is a map revolutionary, combining the standard with the future of mapping. Endless combinations of strategies can evolve in this map.
This map brings a great start to a new year of mapping. Broodwarmaps.net Fighting~
This week's MOTW comes from Salazar Slytherin with (4)Taklamakan.
As with most of his maps, (4)Taklamakan boasts a great selection of terrain patterns. The layout is unique and stylish and gives players multiple routes to attack the enemy. Despite some tightness around the map, the map is bound to play solid.
Congratulations to Losttampon for his motw win with Disruption! The motw was a tough decision from TKTKVROOM's Tengu Premissis and Disruption, and panschk made the decision and picked Disruption. Both maps are good.
As for Disruption, it is a well layed out jungle map which offers a lot of open ground for macro based gaming, as maps these days tend to favour. It sports a nearby island within each main, and has two almost-island expos at E and W. These expos, with the miners being easily picked off by any ranged unit will offer interesting risky gameplay, and the close islands will make fast macro a good choice.
Note: Panschk's original message was tagged with [rant] [/rant] so I assumed it was a rant and removed it, the following message is from the webmaster himself. The authors had been switched around in his post and have been corrected.
A happy new year to everyone, I hope you did not become too fat over the holidays.
Start: 21:00 CET (plz come 15 minutes earyler, so we can start at 21:00 CET)
Place: Europe, channel UNTour
Type: Best of three, loser picks from the map pack. The picks can't be the same if a map is played already.
Max players: 16
Prize: First - 3 points, Second - two points, Third - one point :)
Rules: Just be mannerd and don't use gay tricks/bugs which we all know from the rules of other tournaments.
Round 1: (4)Chain-saw 1.1 by MillenniumArmy
Round 2: (2)New Chaos Factor by flothefreak
Round 3: (4)Spirallianz II by LGI
Round 4: (3)Tengu Premissis by TKTKVROOM
Link for registration - http://panschk.de/turnierneu/tree.php?tid=9
Once again DeA[LighT] (aka GRC-DeathLink) take the first spot. It's his third win in a row which makes him a total leader in points. Second was me, maybe because the tournament was only four players... And third spot for Nightmarjoo[BA].
Here is some information about the players and their points after four tournamnets:
Anyway i was hoping that the new MotW system might motivate you to be more active on this tournament, but what can i say... I guess you don't care about everything, but you like to talk prety much, eh? Nevermind...
Next two weeks i think it's better to skip the tournament couse it's X-mass and New years eve. I bet most of you will be somewhere on holiday or on a family gathering, so see you all next year! Wish you luck and happy holidays.