MOTW number one of the new year has been decided outside of the site, a fairly unanimous decision was made to make the revolutionary map (4)Avatar motw!
The map players like a normal 4 player map for the most-part. A big difference is that the nat, the first expo does not cover the choke, but instead has its own choke blocked by neutral buildings. Past the main choke is a mineral only which players could take first and block the main choke, however it does not cover the choke the way the standard nat does. Outside of the nat with gas is rocky ground so you can't cannon in, sink in, bunker in, or through whatever method blockade the expo with buildings.
Past the beginning expos is a rather open middle, it being blessed with possibly pathing killing neutrals for who knows what strategical value. In the north and south are island expos with plenty of room to build on/land on etc.
Now the revolutionary aspect of the map. Permamently placed, Disruption Webs! If you're a starcraft retard, these spells (called dwebs for short) prevent all ground units inside the spell from attacking. Units can cast spells within and air units can attack above them. Can you imagine the strategical advantage to these? Manage to attack your enemy while they're on the webs and you probably just won that fight. Get unlucky enough to be attacked while yourself being on there and you're fucked. The dwebs at the main choke allow for easy defense if you position defense correctly, enemy units couldn't attack without trying to run through the narrow choke. Also, if you hold a scout in there it is invulnerable to melee units. If you build something there melee units couldn't attack it. There is so much you can do with these dwebs it's amazing. A fairly standard map combined with these dwebs and neutral buildings, LostTampon's Avatar is a map revolutionary, combining the standard with the future of mapping. Endless combinations of strategies can evolve in this map.
This map brings a great start to a new year of mapping. Broodwarmaps.net Fighting~
This week's MOTW comes from Salazar Slytherin with (4)Taklamakan.
As with most of his maps, (4)Taklamakan boasts a great selection of terrain patterns. The layout is unique and stylish and gives players multiple routes to attack the enemy. Despite some tightness around the map, the map is bound to play solid.
Congratulations to Losttampon for his motw win with Disruption! The motw was a tough decision from TKTKVROOM's Tengu Premissis and Disruption, and panschk made the decision and picked Disruption. Both maps are good.
As for Disruption, it is a well layed out jungle map which offers a lot of open ground for macro based gaming, as maps these days tend to favour. It sports a nearby island within each main, and has two almost-island expos at E and W. These expos, with the miners being easily picked off by any ranged unit will offer interesting risky gameplay, and the close islands will make fast macro a good choice.
Note: Panschk's original message was tagged with [rant] [/rant] so I assumed it was a rant and removed it, the following message is from the webmaster himself. The authors had been switched around in his post and have been corrected.
A happy new year to everyone, I hope you did not become too fat over the holidays.
Start: 21:00 CET (plz come 15 minutes earyler, so we can start at 21:00 CET)
Place: Europe, channel UNTour
Type: Best of three, loser picks from the map pack. The picks can't be the same if a map is played already.
Max players: 16
Prize: First - 3 points, Second - two points, Third - one point :)
Rules: Just be mannerd and don't use gay tricks/bugs which we all know from the rules of other tournaments.
Round 1: (4)Chain-saw 1.1 by MillenniumArmy
Round 2: (2)New Chaos Factor by flothefreak
Round 3: (4)Spirallianz II by LGI
Round 4: (3)Tengu Premissis by TKTKVROOM
Link for registration - http://panschk.de/turnierneu/tree.php?tid=9
Once again DeA[LighT] (aka GRC-DeathLink) take the first spot. It's his third win in a row which makes him a total leader in points. Second was me, maybe because the tournament was only four players... And third spot for Nightmarjoo[BA].
Here is some information about the players and their points after four tournamnets:
Anyway i was hoping that the new MotW system might motivate you to be more active on this tournament, but what can i say... I guess you don't care about everything, but you like to talk prety much, eh? Nevermind...
Next two weeks i think it's better to skip the tournament couse it's X-mass and New years eve. I bet most of you will be somewhere on holiday or on a family gathering, so see you all next year! Wish you luck and happy holidays.
Okay this MOTW is almost a month late, but the majority of the users wants MOTW to go on even though it is not as active as it once was. Due to the delay, MOTW 48, 49 and 50 will be left out. Next MOTW competition will be MOTW 51.
We will have two weeks for this one, one week for submitting and testing, one for discussion, even more testing and votes. Thanks to GRC-Deathlink for this proposal on how to improve the quality.
Now let's talk about the current MOTW:
In a week one could name "twilight week" and that was really more like three weeks actually, it became a dogfight between noname's panda0.3 and trcc's Trouble Instinct. With 4 votes to 3, Trouble Instinct wins this epic battle for the incredibly important forty-seventh map of the week title this year. While the fact that it has no observer-version is somewhat disappointing to me, it surely is a beautiful map with a lot of resources on it. Yeah, a lot. Satterchasm-like. So the perfect map for huge macro-battles I suppose.