A sad decision was made recently, within a week of April 1st 2007 Broodwarmaps.net will cease to exist. Very sad to announce, unfortunately Panschk was unable to continue maintaining the site's domain through the company. The rights to the domain were sold to some obscure Australian who can't speak English.
On a lukewarmly bright side, a deal was made with mapdori.com to move the bwm database to their site. Of course bwm members will now all have to learn korean. Please see http://www.learn-korean.net/ for help learning the Korean language.
Scout's Sleeping Sun Final was decided to be a hasty pick for MOTY 2007
We have a Veteran in the spotlight this week. Ladies and gentlemen, allow me to introduce the one, the only, NastyMarine! Nasty claims two MOTWs in a row, which is tough to accomplish when there are so many talented BW mappers to compete with. I'd like to take a step back and remember the young, fresh NastyMarine. A time reminiscent of maps such as (2)No-Mans Land and (2)Valley of Death. He has improved so much since, that one might mistake him for an entirely new mapper. He continually pumps out (at an impressive rate) fresh new ideas, and implements them at a professional level. He has certainly made a positive impact on this site...
Now, without further adue, here is our most recent MOTW winner:
(4)AquaRidge is one of Nasty's more recent pieces. This map claims its fame from the unique separation of the natural expansion from the main base choke. A skillful extension and manipulation of the badlands bridges provides a creative approach to what would otherwise be a somewhat standard layout. Combining an interesting concept with a balanced, flowing layout seems to be one of Nasty's many talents, and he pulled it off quite well with (4)AquaRidge. With support from the BWMN community and attention from BW gamers, I'm sure that this map will see its fair share of action on b.net.
Yes, you heard correct! GG.net is asking broodwarmaps.net to create a map for the second season of the Starleague. The competition has been created and the deadline is the 10th of April for submitions. Experimental maps are not recommendated as GG.net is looking for the most balanced maps available here at bwmn. GL HF GG :)
Posted by:PsychoTEMPlar First of all, I would like to thank everyone who entered their maps. It was fun playing them and I enjoyed that people were actually participating. To be honest, I'd only expected like 6 enteries total.
Of the maps I played, this was the funnest in game. It doesn't have the flare the other maps seem to show off in their jpgs, but it plays fairly solid. One of the main reasons I really like it, is because it reminds me of a forgotten, old school style of making maps. It was that sense of a unified concept that didn't have too many fiddly bits that made the map so playable.
To the people whose map didn't win: I'm sorry but I felt that there were either inherent imbalances, the map wasn't terribly fun to play, or it just didn't rub me the right way.
Thanks again for your participation. I hope someone picks up the torch and starts their own version of this for a week. It's been fun.
Gee Salazar didn't make a map this week and LostTampon was still in shock from his last motw, so of course our other motw maker took another one!
Congratulations Long-time mapper NastyMarine for another motw!
Ok so straight to the map, what's different about it? What makes it motw?
Well for the second question, this map obtained almost all the votes if not all of them within the first week or so the motw thing was up.
This map has *gasp* a mineral only nat! "But Nightmarjoo doesn't that make it t>z and p>t and z>p!?" Well, the main's choke is very tight, only a retard (or scout) couldn't hold that! "But doesn't that tight choke make it too easy to turtle!?" No it's unbuildable there. The expo with gas is not far away, whiny zergs can 13hatch to it, but at the same time it is fairly open and therefore keeps it from being too easy for a zerg to grab it.
The map features even paths, sadly, because Nasty doesn't know how to make a (2)map with odd paths, but! both paths are bridges! "WTF we have a whole article on why bridges suck ass if they're the only choke, isn't this imbalanced to the max!?" lol well it would, but dwebs make it harder to bunch a big army there, and a path in the very middle blocked by a mineral wall is there to allow additional movement. "But still, doesn't that keep protoss stuck on one side by tanks?" Protoss can take advantage of their ability to expo faster than terran and obtain an easy to defend expo (oh noes another bridge!) in the corner, not to mention that carriers will be strong with tight bridges, hard for terran to pursue with too many goliaths. "ZOMG Scout, a not entirely noob terran, said the map was p>t, is he just retarded or is their merit to what he's saying?" Clearly the former -.- A tight choke makes it hard to lose early game tvp, and if the mineral only nat keeps you down you can expo in the very nearby island expo, which has gas!
So ultimately, what's so great about this map? It tries something new, keeps decent balance, is well executed, and is visually very nice! Just as your votes reflected, clearly a map worthy of the esteemed title Map of the Week!
Spam the thread here, download the map here, and download obs mode here
Again, congratulations NastyMarine, for the 5th map since we hit 2000!