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There are currently 3659 maps in the database.
There were 52263 comments posted and 3265 replays uploaded.
The average rating for all maps is -165,058.2 .
5 newest maps:
(8)Sacred Geometry
(2)Arctic Harbor_0.2
5 newest replays:
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
Scan; yOon vs babo; Dandy on (4)Charmander0.83
Depleted vs ash.Dreamer on (4)Charmander0.83
MOTW.38.0620 of September 2006 01:39 AM
Posted by:NastyMarine

This week was the start of the new voting system, and though some were troubled with the decision and the mechanics, the new MOTW must be posted!

MOTW.38 is (4)Illusion, by flothefreak, a well executed map that is sure to be fun and have a good flow in-game. An interesting concept is the macroish main/nat layout; it feels almost necessary to FE. Other than that, the map doesn't have any experimental features, but is well enough to gain the MOTW title!

Download it and give it a try!

To the map thread
MOTW.37.0611 of September 2006 03:38 AM
Posted by:NastyMarine

This week's MOTW comes from yours truly NastyMarine with (5)Templar Castes.

The map doesn't boast amazing experimental features, but does have a nice feel in-game. An interesting feature in this map is it's low eco expos: 7/6/5 (mineral count among each expos 7 at main, 6 at nat, and 5 at min only). It also has an interesting "art" side to it. Designed for Protoss lovers, each main has a tribe design in the terrain, with the last tribe in the middle which harbors a few Protoss buildings to give it a real Protoss/Aiur feeling.

With a nice layout, and good execution (:P) you will find yourself playing this map again and again until u can't anymore! Enjoy!

To the map thread
MOTW.36 200605 of September 2006 02:48 AM
Posted by:NastyMarine

This week's MOTW comes from trcc, veteran mapper here at

(4)Greedy Weakness is a well executed map, easy on the eyes, great layout, and has no major balance issues (which is always a plus :D).

A new idea was incorporated into this map which catches my eye is the in-base Natural. The most unique part about it, is that there is easy access to the mineral line for opponents to harass, creating interesting opportunities early game and mid game.

Congratulations to trcc

To the map thread
MOTW 2006.3528 of August 2006 02:07 AM
Posted by:NastyMarine

This week LGI's (modified by spinesheath) (4)Atma gets the win for Map Of The Week 2006.35!

This semi-air map is executed with great skill, which is no surprise from LGI. It's layout was done very well and should play with great flow!

To the map thread

This map shows great potential, and should host many great games. Download it, and give it a try!
MOTW 34, two- double -O-six23 of August 2006 11:08 PM
Posted by:panschk[FP]

Epidion takes this week's MOTW title with his innovative space two-player space map Echo II. As the walking distance between the base is rather big, playing an early expansion strategy should pay off pretty often. There is no other expansion that you can grab just like this on the map, though, so it should not become too much of a macro war. Also the total amount of expansions is rather low too (eight), I personally appreciate that on a two-player map a lot.

Enough talking, start playing our newest addition to the MOTW-list, get it right now!

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