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There are currently 3592 maps in the database.
There were 51824 comments posted and 3217 replays uploaded.
The average rating for all maps is -204,927.7 .
5 newest maps:
(2)Interstate
(2)Adrenaline
(2)Bone Valley
(2)Moon Walk
(4)StealthBomberBETA0.1
5 newest replays:
Wondrous vs Computer on (8)FourLeaf-Clover
Gatack vs loveqqq on (2)Sorrow into Stream
Gatack vs Flashwudi on (2)Sorrow into Stream
vs on (2)Embryonic Rift
Fry; RedW4rri0r; 2Dex vs on (8)Dome
2on2 League Mapcompetition is over!26 of August 2005 01:15 AM
Posted by:panschk[FP]
The maps that made the mappack are:

Pro maps: (these maps are included in the WGtour-version, as most players will already have them, so useless ingame-downloads are reduced)
Lost temple
Incubus2004
Nostalgia

User maps: (with image included.)
Silver Machine by Starparty
Nautilus by Travin
Diamond Valley by boongee

Download the mappack

Thanks to all participants and to those who helped test them.

The season will Start on Monday, 5. September.

The tables will be made on Saturday, 3. September.

All teams should already create a team-account , creating a team-account does not register to the league automatically though!
7 comments
Unfinished maps23 of August 2005 10:33 PM
Posted by:Starparty
Just wanted to inform You that almost every returning submitter on this page has one or several unfinnished maps. Check over your submissions and decide for yourself what is finnished and what does not fit into the list.

If You do this right it will be easy for all of us. If you however decide to take the lazy way out by calling all of your maps final :P (if they shouldnt be that is) - Then i will be forced to delete the entry. If, however, You play by the rules and call your -unfinnished- map as a user-beta again and keeps the mapthread active there will be no problem.

I did change the more obvious maps to final, but the rest you will have to decide for yourself. I know that you know exactly where your maps belong, so please update and help keeping this the biggest and the highest quality map page in the western StarCraft community ;)

Link to the unfinished maps can be found --> HERE! <--

5 comments
MOTW 3422 of August 2005 09:39 PM
Posted by:panschk[FP]


Starparty and Empyrean gets MOTW honors for the second time with their map "Götterdämmerung", a map that introduces some nice ideas into melee maps.

First of, there is the expansion next to a players choke, that can be taken from the choke side (easier to defend) or the base side (with gas) depending on the situation. The mineralpatches there are only worth 1000, so you need another expansion pretty soon. This would probably be the easy-defendable gasexpansion on the nearby highground or the closer gas expansion just outside main. Next to it, you find a minerals wall allowing access to another part of the map and another path to the opponent. The strategical possibilities seem infinite and this map should produce some exciting replays!


To the comment page


9 comments
SPs Random MapCompetition #2!21 of August 2005 12:09 PM
Posted by:Starparty
#2


Ok, the second competition :9

You will make a (fairly) balanced 6 player map on 128x128 / 128x192 with a minimap-motive of one of the following:

* palmtrees
* A Christmastree
* A cool Cactus

-or-

Bonuspoints to he who makes:

* DJ Starparty spinning records on Loveparade 2006.

The map itself requires no fancy stuff, just make it normal and -playable-. As long as the map is playable the best design will win ;) All ways of designing is allowed, i.e StarForge etc... But a normal design beats squarish design, however the motive is designed to look good in minimap, but also to not look extremely awkward in game.

ps. I try to be back before deadline :)

Oh btw, all maps should be uploaded as -EXPERIMENTAL- so they wont intervene to much with the normal maplist.

GL HF! ;)

LINK TO COMPETITION HERE
337 comments
Winner of SPs Random MapCompetition #1!19 of August 2005 11:41 AM
Posted by:Starparty
#1


The first SP Random Mapcontest had closed its deadline, which was yesterday 23.59, and today i have decided the winner! :)

There were a few submissions actually, and all of them seemed fun and good, but there was one who stood out a bit more. By skipping the traditional groundmap concept, and making a traditional island map instead, travin took home the game with his map "(3)Dirz". The motivation would simply be that none of the other maps managed to balance up the positions as good as Travin did with Dirz because since it is an island map its kinda hard to fail ;) He made the better call and he took home the prize :)

Next competition will be up soon!

2 comments

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