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There are currently 3686 maps in the database.
There were 52215 comments posted and 3283 replays uploaded.
The average rating for all maps is -165,568.4 .
5 newest maps:
(6)Big Game Hu$tleR
(2)Dragon Shrine 1.15ver
(4) Aquamarine
(4) Queens Gambit
(4) Avalon
5 newest replays:
vs on (7)Confession II
vs on (6)Sanctuaries
vs on (6)Fade To Black
vs on (6)Lowlands
vs on (8)Gorgon Sea
MOTW 1008 of March 2006 10:11 AM
Posted by:panschk[FP]
It was a very close decision between trcc's Conquer Fever and flothefreak's Trench Warfire. But as we can not discuss forever, somebody got to make a decision, and that is me this time;) Again it is flothefreak who comes short in a last secound decision.

Post by decafchicken:

We have reached the 10 week mark of the year 2006, and along with it another great MotW. trcc Has done it again, adding to his already vast collection of great maps. This weeks MotW is Conquer Fever, a 4 player space map.

Trcc somehow managed to squeeze 4 players onto a 96*128 size map, without making them feel cramped, and still managed to throw in some creativity. This map offers new gameplay with a min only expo inside the players main, on high ground in addition to the standard natural expansion out front. But be wary of the two bridges allowing plenty of units to come through. Beyond that, this map's middle has great flow and 4 more expansions (2 min only, 2 gas) ensuring many great games on this map. Comments can be found and made here.

Congratulations to trcc. And to flothefreak :D
Map of the Week 927 of February 2006 11:12 PM
Posted by:decafchicken

  • Today is a day of epic proportions. Arden(WoF) will be joining the ranks of great mapmakers here at BWMN. This will be his second MotW in 4 weeks, and he's only been making maps here like what? Two days? He is an obviously talented mapmaker with a flare for design and symmetry. And more importantly, he shows more potential for even greater maps to come.

  • And now I should probably actually tell you the MotW, Prelude of Light. With its great flow, expansions, and overall design, it makes for a great 1v1 and 2v2 map.

    Get to the mapthread here.
    Map of the week 8.21 of February 2006 08:24 AM
    Posted by:panschk[FP]

  • flothefreak might remind one of Yellow. Always amongst the best, wins the "special" tournaments, but never the big thing. Maps like doing_the_dying, chaos_factor, Evisceration, Outlaw_Anthem, Origo Hills were in contention regulary, but never made it in the end.

  • Ashworld maps are not very popular on this page. Just take a look at the tilesets for former MOTW maps:
    Jungle: 9
    Space: 6
    Twilight: 5
    Badlands: 5
    Desert: 4
    Ice: 2
    Ashworld: none

    Both is about to change now!

    Our new Map of the week is (2)Awoken Demons by flothefreak. It features a stylish curvy layout and a backdoor entry blocked by neutral building that will not confuse unit pathfinding.

    goto map comments
    Welcome Korean mapmakers20 of February 2006 11:20 AM
    Posted by:panschk[FP]
    I have just seen the great maps by CarTa[Astral] or Saint_Icarus that have been added recently to the database, and of course we all remember the nice maps SummerSky made a few months ago. I know that over at mapdori there are a lot of talented mapmakers and more important, awesome maps. I would appreciate it a lot if we saw more of them on the database of

    Please try to write comments in english, we are pretty tolerant for language mistakes. Most of us are not from english-speaking countries.
    Also do not post more than three of your maps at once, they would not get the attention they deserve.

    Happy mapping:)
    MotW 2006.0713 of February 2006 11:04 PM
    Posted by:panschk[FP]

    It's LGI who produced the Map of the week seven in 2006. Something I love about LGI is that he has his individual mapping style, so that you can tell a map is from him without looking at the author name. If you want a good example of "LGI-style", take a close look at Hocus Peakus: Love for symmetry, not trying to hard to create a natural look, massive amount of doodads, not only for decoration, but also to create terrain features. Doodad blocking is actually unproblematic for pathing, I wonder why we do not see this more in mapping.
    Needless to say this map is really playing well, it is already being played heavily on the headoff server.

    Get your free copy of (4)Hocus Peakus now! Click here to download.

    Get to the mapthread here.

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