Determing the 50th MOTW map on BWMN since we started wasn't easy, as three maps had almost the equal number of votes: LGI's Osom, flothefreak's Origo_Hills and Listoric' Unholy Gods.
I dicided to give the award to Origo Hills. Many players might already know it from BWMN pack 1 and some showmatches, but the map changed a lot since. flothefreak decided to get rid of the small mainbases to change the map to a more proven layout. The nice custom ramps, that even in the middle of 2006 still look quite spectecular, and the "hidden" mineral expos are elements we already know from the first versions.
In austria, they really have a sign for that: A "Geisterfahrer" is someone who drives on the wrong side of the road. Noname, who is known for putting up ramps the "wrong" way too, cruised to his fourth MOTW award with an uncontested win for (2)geisterfahrer. The natural expansion on the map looks pretty easy to secure, it is in the middle where many of the fights should happen. The pretty big amount of expansions overall makes up a bit for the fact that the first ones are easy to get to weaken terran a bit. The decoration and style on this map is real noname-quality, and of course he used some custom ramps again. go to the mapthread
It's been a while since we have last seen Antares in the MOTW thread, but he's back to claim his second MOTW. We take a break from the more common 128x128 maps to bring you: (2)Gravity by Antares. What sets this map apart from others is its compilement of many great concepts into one great map. The backdoor/mineral only expansion really stands out, as well as the unique low platform center. Due to the expansion layout and decorative flare, this map and its potential gameplay is certainly what one would consider "dynamic". With it's high appeal, and unique layout (2)Gravity is bound to provide us with some interesting matches.
*Note: You can also find this map in our newest Mappack
This week's MOTW is a co-op from NastyMarine and Arden(WoF), two hungry young mappers from america. (2)Battle Grounds features HUGE main bases, which makes the natural expansion more exposed than on other cross-position 2-player maps. The way the natural can be attacked backdoor reminds me of Gaia.
Posted by:panschk[FP] It took us much more time than expected, but now I am proud to finally announce the official release of the mappack #2. Some maps may have become "old" in the past weeks, but that does not make them worse.
I want to thank all mappers involved, and especially flothefreak for his incredible effort in making dozens of versions until we could call it "final", and noname for making the map pictures with our sexy BWMN-tag on them.
So here you get your 15 secounds of fame guys:
(2)Awoken Demons [flothefreak]
(2)Frozen Tundra [NastyMarine]
(2)Path of Victory [Artanis]
(2)Sleeping Sun Final [scoutWBF]
(2)Star Gates [Spitfire]
(4)Hocus Peakus [LGI aka InfectedMind]
(4)Home Of The Swarm [panschk + flothefreak]
(4)Old town [noname]
(4)Prelude of Light [Arden(WoF)]
(4)Space Lotus [Starparty]