flothefreak might remind one of Yellow. Always amongst the best, wins the "special" tournaments, but never the big thing. Maps like doing_the_dying, chaos_factor, Evisceration, Outlaw_Anthem, Origo Hills were in contention regulary, but never made it in the end.
Ashworld maps are not very popular on this page. Just take a look at the tilesets for former MOTW maps:
Posted by:panschk[FP] I have just seen the great maps by CarTa[Astral] or Saint_Icarus that have been added recently to the database, and of course we all remember the nice maps SummerSky made a few months ago. I know that over at mapdori there are a lot of talented mapmakers and more important, awesome maps. I would appreciate it a lot if we saw more of them on the database of broodwarmaps.net.
Please try to write comments in english, we are pretty tolerant for language mistakes. Most of us are not from english-speaking countries.
Also do not post more than three of your maps at once, they would not get the attention they deserve.
It's LGI who produced the Map of the week seven in 2006. Something I love about LGI is that he has his individual mapping style, so that you can tell a map is from him without looking at the author name. If you want a good example of "LGI-style", take a close look at Hocus Peakus: Love for symmetry, not trying to hard to create a natural look, massive amount of doodads, not only for decoration, but also to create terrain features. Doodad blocking is actually unproblematic for pathing, I wonder why we do not see this more in mapping.
Needless to say this map is really playing well, it is already being played heavily on the headoff server.
Get your free copy of (4)Hocus Peakus now! Click here to download.
We are fast this week, and we are as fast as the Map Of The Week 2006.06 is in its gameplay: It's all about the interesting concept of...
(2)Romanov Standoff1.2 by Arden(WoF)
Romanov Standoff is just as unique as its name. This 2player-spacemap mainly draws attention because of the rich and precious triple expansion island which will definetly attract every greedy player out there on the battle.net.
However, it is not an island map, and thus, there will also be a lot of fighting around the standard expansions on the bottom half of the map. We are waiting for YOU fighting some battles on it, so do not hesitate!
But take care you do not get sucked into the black hole in the mapcenter!
Well since im making the newspost, i will take the liberty of choosing the map :P The fight was between this map and doing the dying this week, however i believe doing the dying is confusing since flo overkilled the tileramp concept on it.
Neo Strawberries is a 2 playermap with the little more unusual size 96(w)x128(h). It has an nearby expansion blocked of with a neutral building and a more standard natural just below the ramp. noname also used the bridge tiles (the one with stripes on them) to create a unbuildable asphalty area in the center. Overall the map feels very straightforward and with a reasonable amount of different paths you can harrass in many different ways.
If you like this map, check out its mapthread to download or post a comment on it. Also beware that this is 0.4, thus not a final version, and updates might be made on short notice. Congratulations noname: MotW 2006.05 - Neo Strawberries!