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There are currently 3663 maps in the database.
There were 52319 comments posted and 3267 replays uploaded.
The average rating for all maps is -165,062.4 .
5 newest maps:
(4)wild force 1.65 (no_o
(4)Centre Point 0.03
(4)Reflect 1.0
5 newest replays:
NaeGongT vs WiCo`ge3salja on (3)Turbine 1.01
NaeGongT vs WiCo`ge3salja on (3)Turbine 1.01
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
iRk-Dewalt vs SouL)Z(Sziky on (2)Blindside 0.9
BWMN showmatch 1: Mireille vs Technics10 of December 2005 08:38 PM
Posted by:panschk[FP]

While we have the confidence to say that we are a very strong mapmaking community for melee maps at, we are not that confident in our playing skills :) That's why we can really get excited over a showmatch from two very good players on our maps. Those two players are the bulgarian zerg player eSu.Technics and the norwegian terran eye.Mireille.

In eight games on four different maps, they had to display the ability to play strong on maps that are not (yet?) known to most broodwar players. BWMN offers you the coverage here:
Report game 1 by Starparty
Report game 2, 3 by panschk
Report game 4, 5 by flothefreak
Report game 6, 7, 8 by panschk

I got to interview Mireille today, let's read what he has to say:
eye.Mireille (17)
Panschk:Congratulations to your win vs technics. How much did you practise the maps before?
Mireille:I didnt really practise them, I just played a couple of games at everymap and considered some strategys and buildorders on the maps. However I only played 3 of the 4 maps more then once.
Panschk:In the 6. game of the series on origo_hills, you had some scv blocked behind gas. How did that happen and how did you get it out of there?
Mireille:hm I can't really remember. But there is a very tight main on Origio Hills(like Neo Forte). Because of the narrow build they didnt follow my orders. However i can't really remember it since I focused on the micro of the game and i havnt watched the replays yet.
(Editor's note:The bug was caused by a supply depot built next to the gas with the scv coming out on the "wrong" side. The scv was not lost, mireille just needed to put it into the gas to bring it back on the right side. So no big deal and no real map bug neither.)
Panschk:Which was your favorite game of the series? I liked game 6 (wraith game) most.
Mireille:Yes that was a cool game, but the worst map. First game on Origio Hills I got so badly raped cause i didnt know the map and all the entrys to the expos. However I dicided to play with wraiths in the second game on Origio Hills and it went out pretty smooth.
Panschk:What was you impression of technics? I felt like he was stronger in the macro part of the game than micro, while I thought your micro was your biggest strength. Was the result "fair" for both players?
Mireille:Hm yes, considering the maps the results where pretty fair. Technics was better then i thought and played very solid. I felt confused in all 8 games and wasnt sure about strategys nore the maps. Technics biggest strength was the maps, he played them allot better then I did and knew exactly what was going on in the game, wich is sad that i couldnt make use of like him. On the other hand I won my games rather easy by just reading hes moves. Some average micro and macro was enough to give me the win.
Panschk:okay, so studying maps is pretty important it seems:)
Panschk:Do you think playing "user maps" could become more popular in the months and years to come? In my opinion the situation has already improved a lot in the past two years, remember how it was almost lost temple only back then?
Mireille:Ofcorse! When I heard about this showgame with new maps I got very excited. It was really fun to try new maps and be the first one to archive the best strategys of the maps. It's not as easy as it looks. In normal showgames you just watch some replays with some good players of the map. This time I had to decide 100% by myself what to do.
The gosugamers MOTW tourney is cool and a prefect way to gain new experience of different maps. Thanks to this and events like Blizzcon or PGT ladder people starting to play different maps then LT.
Panschk:yeah, PGT did a very good job too, props to them:)
Panschk:Would you play another showmatch like this some day, and if yes, do you already have some wish for opponent?
Mireille:Yes I really want to play it again, and maybe a protoss opponent this time on a higher level. I would say Draco. Hes a good protoss and it could be really cool games! :)
Panschk:Thanks for the interview.Any greetings or comments?
Mireille:shoutout to Draco, hope you accept my invitation to the challange :)!
SP RMC 408 of December 2005 06:08 PM
Posted by:Starparty

So who won?? Actually i think im gonna proclaim flo the winner.. since its the same distances between all bases no matter position in 2v2 he solved the problem the easy way.. of course you dont get the feel of being close to your ally all the time, but still it is the most playable map of these.

You could solve the problems like i did, but it gets very experimental and the question is if it really is necessary to do like that to get the feeling of a teamplayer map.

So the winner this time is Allegiance by fLothefreak, thats two SPRMC in a row for you :o congratulations!

MOTW 4905 of December 2005 11:36 AM
Posted by:LGI


"Give me a C!!!"


"No, you should give me a C first, ok?"


"Give me a C!!!"


"GOD DAMN NO, look, we're spelling it, so, we have to start with the C, GOT IT?"

"Ah... yes, now it's clear :)"

"Give me a C!!!"



Well this week i write the articles, because Listoric, was hit by a Comet :D ! He want it... He get it... But, i think we all want it, right? So here it coomeeesss:

Comet has come from the well known galaxy - trcc, wich is very well known in our community. Yes, trcc has proven with his very high class in map making, and every single map from him, has the touch of a skilled mapper, with a lot of experience, who deserves even better titles!

His new creation, have very original main base structure, wich gives the possibility for new tactics in attacking and defending. The backdoors, are one of the elements, that will help a lot to hold a tank push. The main locations are well balanced. The natural expands, are safe from tank range. And the other part of the map is open enough for great battles, in 1v1 and 2v2 mode. No air expands, just two natural expands in middle wich, will focus the players to get them in all costs, if they want a third gas, and this is making the map even more aggressive.

You can see all his maps here, and download the new Map of the Week from here.

Feel, free to share your games on the map, by uploading a replay here.

Christmas is closing in!02 of December 2005 02:41 PM
Posted by:Starparty

And to celebrate that, has thrown toghether a christmas special with lots of tourneys and events, and amongst those is an event which might be even a little more interesting than the other events.

Map-making contest
Design a balanced (non-UMS) Christmas-themed map, and submit it by Christmas.
The top maps will be used in our grand final tournament, and the winners will
be able to join the fun at the Crew e-party.

The judging will be done by members of our Map Developer forum.

Well seeing as most of us are in this forum we might not be able to win, i dont know. I will atleast try to make a nice map, and i hope you will too :)

* - Link to the eventsite

MOTW 4828 of November 2005 10:20 PM
Posted by:Listoric

It`s monday evening here in germany and as promised, here is the newest state to the art Map of the Week on

The creator of our Random Map Competition, to all of you known as Starparty, has created another great map of his own - Sattarchasm.

As the MapID 666 indicates, Starparty made a deal with Satan to have a MotW every month... as it seems. Still, it's not a suprise why his latest work won.

The bases are made with the known and balanced basics we're all used to, to get into the game very fast, while the extra gas expansions, one per player, gives the extra shot to this awesome looking map. No islands to hide, no sneaky peaky deaky ways around the corner, just straight and fast fights. That's what we want and that's why this map is our new Map of the Week.


Ah, and while you're downloading (4)Satterchasm here, drop a comment on this map here and finally take a look at our running Random Map Competition.

Have a nice week,


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